View Poll Results: Would you approve or disapprove of Blizzard selling SC2 in-game content for money?

Voters
37. You may not vote on this poll
  • Yes

    6 16.22%
  • No

    13 35.14%
  • Some types of in-game content

    18 48.65%
Page 2 of 12 FirstFirst 1234 ... LastLast
Results 11 to 20 of 119

Thread: Microtransactions: Selling in-game content for real money

  1. #11
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Microtransactions: Selling in-game content for real money

    I wouldn't care to be honest, as long as it isn't like those stupid free games where you pay for uber gear and own everyone else.

    Make it all aesthetics or something, nothing that directly impacts gameplay.

  2. #12

    Default Re: Microtransactions: Selling in-game content for real money

    I fully support in-game content for sale in games as long as it wouldn't have gotten in the game by itself, so it must be actual EXTRA content, I don't mind at all.

    Quote Originally Posted by Pandonetho View Post
    I wouldn't care to be honest, as long as it isn't like those stupid free games where you pay for uber gear and own everyone else.

    Make it all aesthetics or something, nothing that directly impacts gameplay.
    And also this, shouldn't be game play breaking, and should be mostly aesthetics, titles, etc.
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  3. #13

    Default Re: Microtransactions: Selling in-game content for real money

    Maps are another thing that I can see used in the microtransactions, such as a special side campaign Blizzard did that was such high quality (voiceworked, scripted, cinematic) that they decide to put it up for say $10, something worth at least 4 hours of gameplay and lots of replay value.

    They've given things like Rexxar's Campaign for free in the past, but games are getting more and more costly to create. Even seeing them introduce new unit models over time through mini campaigns would be awesome.

    However if they're charging $10 for anything less than that, it's going to be hell. If I pay for new content, I expect to see new content, not just something anyone can make out of the editor.

  4. #14

    Default Re: Microtransactions: Selling in-game content for real money

    Quote Originally Posted by Extranjero View Post
    Would you approve or disapprove of Blizzard selling SC2 in-game content for money?

    Just wanted to point out that this is not a yes/no question. :P
    Yeah for god sake. Does yes means I approve? I will assume that this is the case and will vote no. Fuck those craps. I pay for a full game and I don't want to give more money away for little shits.

  5. #15

    Default Re: Microtransactions: Selling in-game content for real money

    As a game developer in training... I have recently learned first hand how large a potential microtransactions have.
    I do not mind microtransactions in SCII, let the ones that want to pay for exclusive stuff do so. I might even do it as well if there are things I like. (Thus I voted "some types")

    Moreso, I largly approve of their donations to charity with this.
    Last edited by Equiliari; 11-05-2009 at 02:01 PM.

    Scientists measure a second as the duration of 9,192,631,770 periods
    of the radiation corresponding to the transition between the two hyperfine
    levels of the ground state of the caesium 133 atom.
    Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2

  6. #16

    Default Re: Microtransactions: Selling in-game content for real money

    Considering the precedent Valve set in all their free stuff for TF2, I find paying for decals completely absurd. However, Valve is their own beast and better for it.

    I am against it in principle until I see what they'd charge, and what they'd offer. Then I'd see.

    As a game developer with a game coming in the next two years I also see the potential. If I ever offer Micros in my game it would have to be cheap and something worthwhile. With SC2 it has to follow the same pattern. Giving people new units for cash would totally screw the game over backwards, so if they ever did that then I would immediately and strongly object.
    Without a home. Without a people. Without mercy. The Arcani

    Blizzard's Exact Mathematical Definition of Soon™: {soon|1 month<soon<∞}

    Another?!

  7. #17

    Default Re: Microtransactions: Selling in-game content for real money

    No, not because I'm against the idea itself, but in an environment like starcraft, it just detriments the modding enviroment, or becomes useless to a point where it is unmarketable. I will literally not buy starcraft2 if they go an all out MW2 scenario where modding is banned altogether (which is not going to happen), but selling custom skins etc will be pointless because one can already add custom skins to basic melee play by modifying the gamefiles (so in order to allow it, they would have to ban it). Assuming open modding is established, any mappack blizzard trys to sell will go unnoticed unless it approaches the quality for a full blown sequel/alternate game

  8. #18
    ragsash's Avatar Junior Member
    Join Date
    Sep 2009
    Posts
    103

    Default Re: Microtransactions: Selling in-game content for real money

    Quote Originally Posted by ArcherofAiur View Post
    map pack (like halo) or extra B.Net features?


    Please state why or why not?
    most of the random Bull they would prolly sell like avatars skins and whatnot noway.
    but if they would make like topp 15 maps that costs, but as a extra price like 20% cheaper or more etc.
    as they alrdy stated they will sell maps and its gonna support those map makers who work hard so why not.
    A Brat Walks Among Us!

  9. #19

    Default Re: Microtransactions: Selling in-game content for real money

    Quote Originally Posted by ragsash View Post
    most of the random Bull they would prolly sell like avatars skins and whatnot noway.
    but if they would make like topp 15 maps that costs, but as a extra price like 20% cheaper or more etc.
    as they alrdy stated they will sell maps and its gonna support those map makers who work hard so why not.
    Selling maps will be a decision of the mod-maker not blizzard, and the quality the maps will have to be will probably approach a full fledged game more then a map. (Blizzard said that nothing released in wc3 was good enough for them to allow it to be sold)

  10. #20

    Default Re: Microtransactions: Selling in-game content for real money

    I think it's a good idea. The people buying the non-essential extra fluff will be happy, Blizz will have more money (hopefully to develop more free content/patches), and the people who want nothing to do with it still get essential gameplay features for free.

Similar Threads

  1. The SCL Starcraft RPG - Content thread
    By NamesAreUseless in forum StarCraft Discussion
    Replies: 46
    Last Post: 11-06-2009, 02:58 PM
  2. Game-time clock during a game?
    By Santrega in forum StarCraft Discussion
    Replies: 23
    Last Post: 10-29-2009, 08:27 PM
  3. One Account Per Real ID = No Smurfing
    By Nottoway in forum StarCraft Discussion
    Replies: 70
    Last Post: 09-02-2009, 05:15 AM
  4. The *real* reason beta is delayed ;)
    By Gritten in forum StarCraft Discussion
    Replies: 0
    Last Post: 07-17-2009, 05:46 PM
  5. NSFW content not allowed ?
    By Zigurd in forum Off-Topic Lounge
    Replies: 1
    Last Post: 05-14-2009, 12:39 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •