**POTENTIAL SPOILERS - though there aren't specific ones in this first post.
Yeah, I know, whoever still cares about this has probably talked about it somewhere else and this forum is deader than dead, but those who still loiter around here seem to like discussing stories, so this one seems like a no-brainer.
I've never played this game or the first (never owned a Playstation) but I've watched Let's Plays of both enough to get a good feel of the story.
I agree with most that TLOU 2' story has structural problems: namely plotting and pacing (and it's length). Despite that, I could follow it and could see what the writer was trying to get at. Thing is, not many others could. Even if some did "get it", they disagreed with it on justifiable reasons or felt it wasn't earnt/built up to it. Or worse, that the whole thing was a meaningless/pointless affair. For one, some enjoy the parallel beats and allusions to the first game whilst others deride it as "samey" and unoriginal.
It makes me wonder whether some of this ambiguity was by design/intended. If so, it seems like a bad case of it in contrast to the first game's use of ambiguity where it better matched it's themes of survival and responsibility. Even now, it's hard to know what theme TLOU2 was going for other than the consequences of revenge, which it essentially told twice. There's definitely more ludonarrative dissonance (disconnect between what the gameplay and story is telling us) in THLOU2 than the first one in that it makes you want to feel bad about killing all these people out of some misguided vengeance but then gloryifying it through the gameplay and through the casual dismissal of named character deaths throughout it's story. Spec Ops The Line this definitely ain't.