Fair enough. I'm acting like a jerk and I have no one but myself to blame.
@sandwich_bird already pointed out general problems with the way that the Starcraft script was written. Pacing issues, presentation of characters and plot points, the disjointed structure of the narrative, etc. The sort of things I expect that you guys could generally agree on are actual flaws in the execution.
The criticisms I bring to the table are based on a deep-level analysis of both the text and the way that the writer conceived it in the first place.
From a metatextual analysis it's obvious that Metzen had no idea what he was doing. As @sandwich_bird put it so succinctly, it's a mess of random cool ideas. Considering the difference in writing style and metatextual assumptions, he most likely didn't write the manual either because it feels much more cohesive than the actual game (even as vaguely sketched out as it is) and the game doesn't feel like an organic exploration of its setup (regardless of any rationalizations you guys try to come up whenever I bring this up).
SC1 is clearly two different main plot threads crudely glued together. Episode 1 is its own plot thread about terran rebellion. Episodes 2 and 3 are their own plot thread about zerg/protoss war. It's pretty obvious that Metzen cared most about the first plot and put far less work into the second. The overarching story isn't cohesive and the two plots never come together in an organic fashion.
Not only that, but the campaigns rely on plot devices that come across as lazy and blatantly amateurish. Rather than the characters devising novel solutions to their problems using their own ingenuity, they just pick up a convenient plot device that magically solves their problems for them. This is especially evident with the atrocious psi-emitter plot in Episode 1, in which the zerg kill the Confederate leaders and then conveniently leave so that Mengsk can take control without further problems. While this leaves the terrans devastated and on the brink of extinction, Mengsk doesn't actually care about this high cost... and neither did Blizzard, since the ramifications of this are ignored in every future installment which depicts the Dominion having whatever resources the plot requires. (Although this requires you to acknowledge that BW has tons of plot holes, rather than trying to rationalize them all as making perfect sense as often happens whenever I bring this up. So I won't go down that rabbit hole again here.)
The depiction of Kerry/QoB and Tassadar as messiahs who single-handedly solve the problems afflicting their respective sides is... well, it's lazy. It's blatant heroic/epic/whatever fantasy shoehorned into what was previously shown in Ep1 to be a more conventional military scifi setting, and not even GOOD epic/heroic fantasy. What separates good epic/heroic fantasy from all the chaff is things like character development, good plotting, a sense of progression, consequences, yadda yadda and these are just general guidelines for good writing in general. Metzen is not a good writer here, or at least he cared far less than he did while writing the at least passable Episode 1.
But I digress.
Nobody did. I was trying to drum in interest in taking the manual's outline of a setting and exploring with the same seriousness and depth as military scifi literature. The problem is that pretty much nobody cared. Either they had zero interest in Starcraft to begin with because of its atrocious writing, or they literally couldn't think of Starcraft as having any existence beyond Kerry's melodrama.
The only people who think any Starcraft game story is exemplary are the Starcraft fanboys who drove me to despise this fandom in the first place.
The frustrating aspect of the anemic Starcraft fandom is that its fanboys, compared to other much healthier fandoms like Avatar: The Last Airbender, Voltron: Legendary Defender, She-Ra and the Princesses of Power, etc is that the fanboys generally treat the canon like a gospel. They refuse to deviate from it, take criticism as personal attacks, etc. Something about Starcraft's basic presentation doesn't attract creative people to its fandom. That's the entire reason I cynically decided to depict the iconic space marines of my rip-off as freaking catboys. That's a genuinely better way to attract creatives interested in writing dark and gritty military scifi, as the Voltron fanfiction on AO3 clearly shows. I have no idea why it works, it just does.
I can agree with that. All the most interesting Starcraft fanfics were written in the long past days before Starcraft 2 was a thing, when fans were more creative and open to exploring the setting beyond the tiny canon cast. Nowadays every fanfic is "Kerry this, Hybrid that, East Bridge whatever." It's stagnant and boring.
What frustrates me is that I want to enjoy it with you, but my brain won't let me.
I can't take the plot of SC1 seriously due to its presentation and writing. I don't think it makes any sense and I can't enjoy it without changing it to make sense. I'm OCD like that. (Although judging by the popular youtube channels dedicated to criticizing fiction, I'm probably not OCD and just picked the wrong fandom.)
I never understood the post-BW illusions you guys conjured because, as far as I ever thought, there's no way to really continue the story satisfactorily after BW. The terrans and protoss are on the brink of extinction, Earth won't be able to send help in time since I'm guessing they had a good reason for allocating such a tiny budget to the expedition despite sending it specifically because they feared being exterminated by aliens, and the only forces that still stand a chance are QoB's swarms and Duran's hybrids. Basically, BW2 would probably consist of everyone in Koprulu dying horribly as either QoB or Duran comes on top, and then BW3 would depict UED fighting the victor to death if they aren't already involved in BW2.
I was never invested in QoB and Duran. I don't find them interesting, I find them lazy. They're vastly inferior replacements for the Overmind that Metzen pulled out of his butt because he needed a new villain.
I don't remember the general outcomes you guys discussed in the past when this forum was more active. IIRC, @Nissa's suggestion for BW2 is that QoB and Duran get killed and their experiments become essentially harmless. Which I find extremely uninteresting.
We've both agreed in the past that Starcraft suffered from sequelitis, right? That's precisely why I was never interested in these sorts of endless sequel discussions revolving around QoB and Duran. As far as I'm concerned, the only non-sequelitis timeline you can plot for Starcraft is as follows:
- Protoss and Zerg attack Koprulu
- Zerg consume Terrans, develop neurolisks and psi-colonies and whatever else they desired
- Zerg invade Protoss Empire and whatever other empires exist in the galaxy
- (Optional) The Protoss and Terrans and whoever devise some special plan to delay the Zerg, but the Zerg eventually overcome it
- Either Protoss win and exterminate the Zerg, or the Zerg win and proceed to devour the galaxy
Fair enough.
I don't think it came to its natural end. People just lost steam and interest in this forum due to the general burnout in the lore fandom as a result of SC2's writing.
But if you really feel that way, I can just switch to alternatehistory or something and see if I have better luck there... Oh wait, I've been trying to do that for years now and nobody's interested. That's why I'm seriously considering commissioning an artist to draw space marine cowboy catboys in Confederate flag print underwear.
I'm stuck between a rock and a hard place here. I don't like Starcraft fandom anymore because it's clearly a bad fit for me, but you guys are also the only ones with remotely similar interests to myself. Emphasis on remotely.





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