Honestly, Misla, I feel like you overuse the same issues around Kerrigan over and over to dispute several topics. Sure she's a human-like character in an alien environment, but her character makes sense within the StarCraft narrative. As well, something relatable is needed to appreciate conflicts with aliens. Even your plot device (the Zerg's search through the Terran Worlds for "new traits") points towards the assimilation of humans into the Zerg Hive.
I would have switched little from SC vanilla, but BW for me should have been about the imminent threat each of the races represent upon one another and how the struggles between their factions affect the position of the whole race. No need for UED or Xel'naga.
-The Invasion of Aiur would have been a necessity to bring down the Protoss into the same playing field as Zerg and Terran.
-The whole ghost program and the Confederacy's efforts to control the Zerg could have evolved naturally into the faction the UED played.
-Duran could have been a failed Terran operative lost on Tarsonis
-Give the Kelmorians and Umojans some core planets and we have 4 strong Terran factions, alongside lesser scavengers and survivors
-Terrans adapt quickly into Protoss Tech.
-Give the Protoss some super stations or at least planetary platforms too.
-Kerrigan's humanity being an oddball for terror and mercy rather than a path towards trusting her.
SC2 should have then followed the same trend.
-Expand the Protoss faction throught the Purifier AI
-Primal Zerg blooming on planets were a hivemind is not present and the DNA pools fostering life (very hyper-aggressive evolving life). This could explain why the Terrans were never able to come back to Tarsonis. [Think Annihilation (2018)]
-Xel'naga and other civilization's vestigial tech used as leverage between races as the Kropulu conflict grows outward.
-Nova as the perfect conduit with the Protoss
-Terrans being terrans were politics and trade play very important roles as to who's going to get vaporized.
Also give Blizzard a benefit of the doubt when talking about SC:BW. They were making games, not stories. Blizzard's worst storytelling happened when they tried hardest to create better and better stories. Moreover, give us the benefit of the doubt too. Sure SC lore does not attract as many people as it did, but we are still "here". Most efforts are quite isolated, tho. The best example you can see is through the SC art community. Even by itself artwork is world-building.
Scifi in general has always been lacking in number of fans. Starwars is the largest with a few tens of millions. StarTrek, Battlestar Galactica and Doctor Who are all close second with a few millions. Then we have all the lesser ones where we are included alongside Halo, Warhammer 40k Resident Evil and Terminator. Regardless of the scale, all the communities have created on average more content than fantasy communities.
Here's a recent gem i found:




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