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Thread: Null Shield : Why it should be brought back...

  1. #11

    Default Re: Null Shield : Why it should be brought back...

    Quote Originally Posted by ArcherofAiur View Post
    Not mineral competition. Production tme competition. Time is one of the most important resources in Starcraft.
    Not every resource needs competition.

    Every action needs some type of competition.

    With Probes/SCVs there is mineral competition and supply competition*. That is enough.

    *Supply competition being a combo of time+mineral competition. (As in you might have to wait to prodce that marine since you produced that SCV.)



    Quote Originally Posted by n00bonicPlague View Post
    The delayed super-regen is gone. Now it works exactly like it did in SC1: a slow but constant regeneration.
    And it would be better to Remove Shield Batterry and put that back in.

    I'd rather see.... Argus Link, PC, + new Obelisk ability + Unique regen than
    Shield Battery, PC, New Obelisk abiity, + boring old regen (which messes with the Immortal's balance... possibly overpowering it)

    Or even put it back in and keep Shield Battery.... just

    1. Give the Obelisk a somewhat long range so you can have a Proxy Obelisk near Actual combat
    2. Allow the ability to be used on buildings (Photon Cannons... or even the Obelisk itself)
    3. Allow the ability to be autocast
    4. Make the ability very fast, and a good ratio (say 1 Obelisk energy->2 Shield energy... and it works at up to 100/sec.)
    5. make the delay Long (20 sec before your shields recharge..... or at LEAST 10) that makes a Shield Battery wortwhile.

    That makes it useful... IN combat, not after combat like Argus link but In combat, when the Protoss shields are suffering

    If you the give the Obelisk either...
    Shared energy Pool
    or
    Ability to cast anywhere in pylon power/on map
    or
    Ability to move/warp in

    Then it gives competition with PC
    Last edited by Krikkitone; 11-06-2009 at 10:37 AM.

  2. #12

    Default Re: Null Shield : Why it should be brought back...

    That's the wild nature of things that cost minerals, gas, and/or supply. They automatically compete with like 30 different things for the same resources. I think that may be an important key to the whole macro issue. Perhaps we need to re-implement the idea of using one or more resources to gain more of another resource. In a way, we could make a secondary type of worker.

  3. #13

    Default Re: Null Shield : Why it should be brought back...

    Quote Originally Posted by Krikkitone View Post
    Not every resource needs competition.

    Every action needs some type of competition.

    With Probes/SCVs there is mineral competition and supply competition*. That is enough.
    What is the frequency that the player needs to choose the other option inorder to count it as decision making?


    In other words what frequency to players need to choose to not make probes inorder for making probes to count as a decision?

  4. #14

    Default Re: Null Shield : Why it should be brought back...

    Quote Originally Posted by ArcherofAiur View Post
    What is the frequency that the player needs to choose the other option inorder to count it as decision making?


    In other words what frequency to players need to choose to not make probes inorder for making probes to count as a decision?
    I think it honestly has to be a choice that is used frequently over the other. It doesn't have to be 50/50, but even 70/30 means that less used one is used throughout a game.

    I dont think anything on the obelisk right now will be used other than PC, so right now its 100/0
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  5. #15

    Default Re: Null Shield : Why it should be brought back...

    Quote Originally Posted by Santrega View Post
    I think it honestly has to be a choice that is used frequently over the other. It doesn't have to be 50/50, but even 70/30 means that less used one is used throughout a game.

    I dont think anything on the obelisk right now will be used other than PC, so right now its 100/0
    And what do you think probe cutting is?

  6. #16

    Default Re: Null Shield : Why it should be brought back...

    Probably 90/10 (depending on the amount of raiding+expansion in a game)

    Assuming and 16 min+6 gas=22 is saturation, then for your main you want to be building probes for 22-6 (starting) = 16 *17 sec.=272 sec = ~4.5 minutes... Assume by that point your second nexus is up, to saturate The natural will take 22 *17/2=187 sec=~3 minutes.
    Assuming your first expansion Nexus is up at that time (3 minutes after natural) Then you have 22*17/3=~125 sec =~ 2minutes. that it will take to saturate it. Future expansions are even faster to saturate, and future raids even easier (time wise) to come back from.


    Actually, the faster you expand, the less time you spend building Probes, because if the Nexus is up before the previous mineral line is saturated, it saturates that mineral line Quicker.
    So most of the time you will be building probes, SCVs slightly more... but then you have to Build OCs/PF some of the time, ie Terran needs more workers, so some tension was introduced.

    Basically early in a game it is probably like 99.9 : 0.1 but that slowly changes depending on the coure of the game, after about 10 minutes or so into it, it is probably close to 70 : 30.

    It is enough that putting autobuild in would probably be a good idea, especially if Terran and Protoss were the only players, but since it is Not that way for Zerg, beyond the first minute or so, and Zerg has a Necessary complicated control scheme, because of that choice, the MBS, auto-mine is acceptable.
    Last edited by Krikkitone; 11-06-2009 at 12:58 PM.

  7. #17

    Default Re: Null Shield : Why it should be brought back...

    Quote Originally Posted by ArcherofAiur View Post
    And what do you think probe cutting is?
    Honestly, I dont even want to talk about probe production because it really has nothing to do with the obelisk. I understand you have to make countless remarks about random macro related material to prove a point, but this isnt the thread to do it.
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

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