11-05-2009, 03:36 AM
#61
11-05-2009, 07:53 AM
#62
No we don't. The amount of info not known is staggering. Often we just know the name of an ability, and that's it, and the build changes weekly anyway. We often don't know details like how fast a unit moves, how well it pathes, and various details involving movement, sight, splash radius, etc.
You weren't looking at the right sites:
http://starcraft.wikia.com/wiki/Nova#Weapons and http://web.archive.org/web/200602020...rtops/weapons/
Last edited by Kimera757; 11-05-2009 at 07:56 AM.
StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.
"Do you hear them whispering from the stars? The galaxy will burn with their coming."
11-05-2009, 02:46 PM
#63
...
no
...
Their have been so many games that have had 3 year public release periods. Starcraft 2 isn't even at three years for that matter.
And no, a gameImmediate examples include Half life episodes, Portal, Team fortress 2, guild wars, guild wars 2, Crysis, Prey (ok that game was bad though), stalker:chernobyl, and thats for about 20 seconds of thinking. Almost all of them were good/great games.
in internal alpha cannot have a metagame, because metagames are developed by the community, which does not currently exist except for about 100 people right now.
Wankey stop being so ignorant please. You're making my brain hurt.
Last edited by newcomplex; 11-05-2009 at 02:49 PM.
11-05-2009, 03:34 PM
#64
That's not entirely true. You can have a metagame with just two people. But it won't be the metagame: the specific finding of particular strategies that work, then finding strategies that counter those strategies, then finding strategies around those, etc. The metagame that two people build will not be as robust as the metagame that thousands build.in internal alpha cannot have a metagame, because metagames are developed by the community, which does not currently exist except for about 100 people right now.
That's why a long beta is so important to SC2. When they see something out of balance, they need to have the time to wait to see if the metagame responds effectively to it before taking action.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
11-05-2009, 08:10 PM
#65
Despite what some are saying, I agree with the OP. Some of his points hold merit. I especially agree with the part about units being more difficult to recognize in Starcraft 2; most are quite cluttered and hard to make out in groups.
11-05-2009, 11:32 PM
#66
You’re being ignorant by not reading my post at all. Please refrain from making such generic brain dead posts.
No game that has been announced for nearly 3 years with this amount of information. Battle reports, unit profiles, fan base of such a magnitude reporting on its every whim, changes in strategy, theory crafting to the limits, change of development ideas, interviews day and night with developers and artists… Specific game design panels for each game. Other games in development don’t get 50+ QnAs worth of in depth information. They don’t have yearly Blizzcon and WWI to let people play test the games, get a feel.
I don’t think I’ve ever known this much about a game without actually playing it. I’ve never been able to formulate so many strategies off my head just through the information coming from the wikis.
So give me a break if you can’t use your head a formulate a plan to commentate the BRs. I can do it myself with the current knowledge of original SC1 pro playing and SC2 stats. It’s not like Dustin Browder thinks of great uses of units that we haven’t already noticed. “Oh look, his response is blink!” No shit… He could’ve used Void rays (and phoenix to lift the tanks up) if he had some or colossi.
11-05-2009, 11:46 PM
#67
So your commentary about how "Starcraft 2 isn't fun to watch..." boils down to "I don't like how Browder and co are commentating."So give me a break if you can’t use your head a formulate a plan to commentate the BRs.
That's a pretty strong leap of logic from not liking certain commentary styles to SC2 not being fun to watch. Particularly after people have said, multiple times on this thread, that the commentary is not necessarily directed at people who daily suckle at the teat of SC2 knowledge.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
11-06-2009, 12:16 AM
#68
Your ignorance is showing again.
No he couldn't have used voidrays because that was too hard of a techswitch for him to make at that point in the game, his best solution was probably to actually level up phase (as dustin successfully pointed out) and stop massing stalkers.
SC2 doesn't have a developed metagame, because a bunch of D- Programmers and a C cinematics designer does not a metagame make. Look at the metagame for the original starcraft a month after its release. It was at a point where pro gamers would have half lapses on worker que (something a C player should have mastered by now)
How can you possible infer that someone has a vague clue what the SC metagame will be like when you are completely ignorant to the mechanics of SC (you don't hardswap to heavy air when you're down two expos against a fucking thorr, and graviton beam cannot be targeted on massive units, which the Thor is...that would be downright pathetic, like seeing a player trying to save a lost game by massing carriers with like one or two mining bases) while all the people who know what they're talking about in Teamliquid admit that any talk of SC2 MP gameplay is wild speculation because of insufficient experience?
Stop pretending like you actually know something about SC2, a game that hasn't come out, SC1, a game you obviously, with all due respect, suck at, and game development cycles, which you have a skewed perspective of, because as nicol bolas so eloquently put, you
Frankly, your either downright blind or your obsession with sc2 has totally skewed your perspective if you think that were the only community that cares this much.daily suckle at the teat of SC2 knowledge.
And even if we are, it is still utterly meaningless, because its impossible to glean even the basic understanding of the game what we equate today with a D player by looking at screenshots and watching 4 replays. Because apparently, you did not get a vague understanding of SC1 watching those VODs online.
You have to play the game, or talk extensively with people who have, and are good at it.
Last edited by newcomplex; 11-06-2009 at 12:38 AM.