I might get flak for this but I just feel that Starcraft II isn’t fun to watch at all. I’ve been watching SC1 Vods, and even mediocre games are much more fun to watch than Starcraft 2 battlereports (although they are on a level of fun, they just aren’t that exciting)
One reason I suppose is due to the ease of information. The screen is just cluttered with information. SC2 is akeen to American Football rather than Soccer. Where each play is displayed out next to the screen, cluttering the actual game. I really don’t care what they’re building. I just want to see the game and draw out my on conclusions. Plus it kinda takes the surprise away when you know how they did it. I don’t think the Korean commentator ever said “oh look, he’s researching shield now.” Kinda gives the trick away if the commentators can simply spit out the build order.
When I watch SC2, I’m flooded with HP bars. I hate it when during a battle, they turn on HP bars to see how fast the HP is draining. I don’t care! I want to see the actual battles! It’s not like during the world cup, when Brazil is on offence, the commentators attach a running speed indicator to every single player right before they score. It’s annoying and pointless. And since the health bars cover parts of the top of the unit, it’s even more annoying.
Another reason is the speed of the gameplay. It’s simply too fast. Guns fire super fast, Marauders launch their grenades 2 times a second. Siege tank seems to have no reload time in normal mode. Everything just happens way too fast for me to really get into it. Even the storm is like BAM and it’s over. It’s not really a storm, more like a lightning strike.
One thing that irritates me is that strategies aren’t that “creative”. The nuke, in BR4, felt boring. Unlike the Nuke in the original… it just felt… over designed. The target designator is a completely stupid idea. Gives no sense of suspense, when is it gonna drop? I dunno? Well, now I know… since the crosshairs haven’t touched yet.
The gameplay seems to only be oh what is the response to one strategy. Terran siege tank dropped… what’s the response… etc etc. It’s like they’ve got these plays down (a la NFL) and it’s textbook play to do what ever DB says you should do.
Another thing is the art design. In SC1, the readability of units was ridiculously amazing. Even in large armies, you could instantly count at a glance how many units there were. And even when the fight got on to Zerg creep, it was still incredibly clear. SC2 is quite a few steps backwards. With the advent on Blob pathfinding, you are literally just watching a blob units go from on area to the next. In SC1, the units would go line by line or spread out way further than required. Not only did this slow the gameplay somewhat, it made some pathfinding blocks funny (for instance, in one video the ghost blocked a zergling.. and in that split moment, you could feel the play going “omg omg did he notice that?”)
I’m sure this is still incredibly premature to call Starcraft II out on anything. And the gameplay of SC2 probably won’t be as amazing as SC1 until the first or second expansion comes out (maybe even a few years after that). But I hope SC2 won’t fall into the same category as War3. Fun to play, but boring to watch.
The 2v2 Blizzcon games were fun to watch though. Hopefully SC2 is headed towards that kind of future.




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