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Thread: Ask your SCII Questions Nov. Edition

  1. #71

    Default Re: Ask your SCII Questions Nov. Edition

    Okay, when is hallucinate actually available? - I thought it was much earlier, like around when Terran gets the missile turret. (?)
    All the Terran needs for an OCC (besides the money) is a Barracks. Hallucinate requires a Cybernetics Core + research.
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  2. #72

    Default Re: Ask your SCII Questions Nov. Edition

    According to sc2pod, the research is on the Cybernetics core itself:
    http://sc2pod.com/wiki/Disruptor

    Also, Colossi can be hallucinated:
    http://sc2pod.com/wiki/Hallucination#Information
    One of these sets of units can be produced:

    * 2 Zealots
    * 2 Stalkers
    * 1 Immortal
    * 2 High Templars
    * 1 Archon
    * 1 Void Ray
    * 1 Phoenix
    * 1 Warp Prism
    * 1 Colossus
    Anyways, half a Colossus life is practically a Zealot, so it won't last long under fire.
    Last edited by Norfindel; 11-05-2009 at 02:42 PM.

  3. #73

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Norfindel View Post
    According to sc2pod, the research is on the Cybernetics core itself:
    http://sc2pod.com/wiki/Disruptor

    Also, Colossi can be hallucinated:
    http://sc2pod.com/wiki/Hallucination#Information

    Anyways, half a Colossus life is practically a Zealot, so it won't last long under fire.
    Interesting that, 'snipe' instantly kills hallucinations. (since Terran wouldn't waste one on a majority of the units listed) I guess you could potentially get Terran to waste them on phony templars. (?)
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  4. #74

    Default Re: Ask your SCII Questions Nov. Edition

    * 2 High Templars
    Wow, really? Two HTs just from one casting? That makes it far too easy to hide your real Templar.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #75

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Pandonetho View Post
    Hm let's see, what did I say?

    Was I, a) Responding to a question asking if hallucinations had abilities or B) declaring that hallucinations shouldn't have active abilities?

    You can figure that out for yourself.
    This quote implies that its wrong to think hallucinations would have abilities:

    No, why would you assume they blink? Hallucinations are just that, they don't have any ability active abilities.
    You ask "why would you assume they blink?". Why would you ask that question like that if you didn't believe they shouldn't have it? Not to mention the fact you don't even know if hallucinations can actually use abilities, you are going primarily on what you believe when you replied.

    So, next time you imply someone is wrong to think something, be prepared to defend that implication.
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  6. #76

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Nicol Bolas View Post
    Wow, really? Two HTs just from one casting? That makes it far too easy to hide your real Templar.
    Well, they don't have a lot of HP, and take double damage, and cannot cast anything, so they aren't going to be a screen for long. It's like killing a Probe.

  7. #77

    Default Re: Ask your SCII Questions Nov. Edition

    Well, they don't have a lot of HP, and take double damage, and cannot cast anything, so they aren't going to be a screen for long. It's like killing a Probe.
    True, but if I spend the time and effort to Anti-grav one of your HTs to kill it, I'd really prefer if it were a real HT.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #78
    Pandonetho's Avatar SC:L Addict
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    Default Re: Ask your SCII Questions Nov. Edition

    You ask "why would you assume they blink?". Why would you ask that question like that if you didn't believe they shouldn't have it? Not to mention the fact you don't even know if hallucinations can actually use abilities, you are going primarily on what you believe when you replied.

    So, next time you imply someone is wrong to think something, be prepared to defend that implication.
    Or maybe I'm basing my assumptions off the fact that hallucinations never had any abilities to begin with.

    You just need to learn how to read.

  9. #79

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Pandonetho View Post
    Or maybe I'm basing my assumptions off the fact that hallucinations never had any abilities to begin with.

    I just need to learn how to write.
    Fixed... Maybe you did base your assumptions off of sc1, however that was your mistake, it still doesn't make a difference that you implied he was wrong to think hallucinations could use abilities in starcraft II.
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  10. #80

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Nicol Bolas View Post
    True, but if I spend the time and effort to Anti-grav one of your HTs to kill it, I'd really prefer if it were a real HT.
    Well, that would be a nasty consequence for not having an agile AtG ship. However, that leads us to the point, that gravity won't affect a Hallucination, it should be removed after casting it.

    I have the idea that all damage-dealing abilities should deal double-damage, and all abilities that should have an obvious effect, should remove the hallucination.

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