11-04-2009, 07:00 PM
#51
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
11-04-2009, 07:19 PM
#52
Is there any plan for making map makers able to do larger map than 256? This is really something that I would like. Can we at least make everything (from units to doodads) smaller so that the map looks larger?
11-04-2009, 07:23 PM
#53
11-04-2009, 07:24 PM
#54
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11-04-2009, 07:42 PM
#55
11-04-2009, 08:42 PM
#56
I have to say I agree with this. - I'm guessing probably one of the reasons they also excluded Carriers and the Mothership.
Also, does anyone else think that having a 'fake' cliff-climbing Colossus, or for that matter, a speedy, 'Terran-wall-proof' Phoenix might be too powerful a scout that early on? (C Core)
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
11-04-2009, 08:44 PM
#57
11-04-2009, 08:51 PM
#58
No. Because you can't make a Hallucinated Colossus. However, if you could, they would.Hmmm......Can hallucinated Colossi still climb cliffs?
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
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11-04-2009, 09:13 PM
#59
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
11-04-2009, 09:28 PM
#60
No, why would you assume they blink? Hallucinations are just that, they don't have any ability active abilities.