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Thread: Ask your SCII Questions Nov. Edition

  1. #51

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by DemolitionSquid View Post
    Very good point. Hallucinations for sight. Brilliant tactic.
    Hmmm......Can hallucinated Colossi still climb cliffs?
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  2. #52

    Default Re: Ask your SCII Questions Nov. Edition

    Is there any plan for making map makers able to do larger map than 256? This is really something that I would like. Can we at least make everything (from units to doodads) smaller so that the map looks larger?

  3. #53

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Caliban113 View Post
    Hmmm......Can hallucinated Colossi still climb cliffs?
    Of course.

  4. #54

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Caliban113 View Post
    Hmmm......Can hallucinated Colossi still climb cliffs?
    If they couldn't, they'd be too easily figured out, so I think so. (IMO, massive units should not be replicated by hallucination.)
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  5. #55

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by sandwich_bird View Post
    Is there any plan for making map makers able to do larger map than 256? This is really something that I would like. Can we at least make everything (from units to doodads) smaller so that the map looks larger?
    No, but multiplayer maps will support linking maps campaign style. Dunno if it will be MUI'able though. Probably just one instance per game.

  6. #56

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Kimera757 View Post
    (IMO, massive units should not be replicated by hallucination.)
    I have to say I agree with this. - I'm guessing probably one of the reasons they also excluded Carriers and the Mothership.

    Also, does anyone else think that having a 'fake' cliff-climbing Colossus, or for that matter, a speedy, 'Terran-wall-proof' Phoenix might be too powerful a scout that early on? (C Core)
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  7. #57

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Kimera757 View Post
    If they couldn't, they'd be too easily figured out, so I think so. (IMO, massive units should not be replicated by hallucination.)
    Why not? A hallucinated Colossus has nearly the same durability than a Zealot.

  8. #58

    Default Re: Ask your SCII Questions Nov. Edition

    Hmmm......Can hallucinated Colossi still climb cliffs?
    No. Because you can't make a Hallucinated Colossus. However, if you could, they would.
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  9. #59

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Nicol Bolas View Post
    No. Because you can't make a Hallucinated Colossus. However, if you could, they would.
    Interesting. Is that new? Wiki lists it as one of the units affected by the ability. (the other sites don't mention specifically) For that matter, do hallucinated Stalkers automatically 'blink'? (an ability requiring an upgrade)
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  10. #60
    Pandonetho's Avatar SC:L Addict
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    Default Re: Ask your SCII Questions Nov. Edition

    No, why would you assume they blink? Hallucinations are just that, they don't have any ability active abilities.

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