Will units have special in battle quotes, triggered by some situations (unit loss, attacking, retry) a la Dawn of War 2?
11-03-2009, 06:33 AM
#11
Will units have special in battle quotes, triggered by some situations (unit loss, attacking, retry) a la Dawn of War 2?
11-03-2009, 08:26 AM
#12
11-03-2009, 10:06 AM
#13
- Why did the faster Shield regeneration when out of battle got removed?
- Why do the Terrans with their unavoidable detection need the EMP to reveal all Cloaked units for 5 seconds? Are MULEs taking too much energy from the Command Center?
- Air units almost don't appear in any Battle Report. Are they so rare to see in a game? Why does this happend? Has anything to do with the lower amounts of gas? Are you going to allow higher gas income in the future?
- Proton Charge and MULEs only return increased Minerals. Doesn't that raises the amount of low-gas units and static defenses?
- Spawn Larva allows the Zerg player to increase their unit production, allowing them to build Drones faster, that in turn, increase the amount of minerals they gather per second permanently for the rest of the game. Didn't you run into problems with that?
- It's rumored that Psi Storm can instantly dispell any Hallucination. Is that true? Why do you do that kind of exceptions, instead of, say, make double damage for any damage-dealing ability, and dispell the Hallucination with any ability that is supposed to have an obvious effect, like Neural Parasite?
- How is damage calculated for Hallucinations? Just double the damage of the original unit, or are they considered to have a specific armor type?
- Why did Spore Cloud get removed from the Overseer? It looked like an interesting ability.
- Is the head sticking out of the Stalker the real biological head of the Protoss fused within the machine? This means that his body is fused with the machine instead of just his mind?
- I didn't seen Sensor Towers lately. Are they still in the game? If they are, don't they make it too easy to find a nuking Ghost, or spot a Nydus Worm, incoming attack, etc?
- With the Dark and High Templars having their own tech building, aren't the players choosing Robotics too often over Templars?
- Are players going to be able to play the Protoss campaign without having the Zerg campaign? How will that work in multiplayer?
- Currently, the Colossus has 6 range without the upgrade, which is the same than most small ranged units. Doesn't this make using the cliff-climbing abilities of the Colossus in battle impossible, until you get the upgrade, specially considering that the attack is very position dependant? Is it supposed to be relatively frail and kept safe, or be there in the heat of the battle?
- How is the Thor working as an anti-light-air unit? Isn't their attack too powerful against this specific unit type? Doesn't this directly exclude some units from gameplay in that area?
- There are quite some units with attacks very near 10 damage. Doesn't that leave the Immortal in a delicate position?
- Are still units moving to a Rally Point returning fire? Units in BW are issued the move command instead of attack-move, as that way it's more difficult to ambush lonely units into suiciding against a huge force.
- Are all spells still bypassing the Immortal Hardened Shield mechanic? Is the Immortal still powerful enough after all this disadvantages to be used regularily?
- What happends when you have some units in the Gateway queue, and you turn it to Warpgate? It won't be possible to turn it into a Warpgate? Units get canceled? Units still keeps queued and continue training when you turn the Warpgate to Gateway again?
- Do Psi Storm, Nuke, D8 charges, or all spells warn the player with an "under attack" message as quickly as they're casted (Nukes when the red dot appears, D8 charges when they're thrown, etc)?
- Do the Marauders still have Stimpacks? Do the Stimpacks still remove 10 hp from the unit? Isn't that too low when compared with the Marauder's huge life? Also, won't healing completely defeat the tradeoff? Wouldn't be better to reducing the unit's max health by 10 for a minute, or at least taking some % of the unit's life?
- Do you still get a refund if you lose the Psi Field while there are units warping there, or you simply lose the resources you spent in the units?
- What exactly caused the decision to get mechanics like MBS and Rally-mine in the game? Did you feeled that SBS and manually moving the workers to minerals was more hassle than fun, or just followed the rest of the industry in this, or exactly what reason? Was the debate too heated, or was more like a general consensus? How important is for a mechanic to involve meaningful decisions in it's execution?
Last edited by Norfindel; 11-03-2009 at 10:22 PM.
11-03-2009, 10:38 AM
#14
- What are the OS that will be supported by the SC2 (in particular, will there be a release for Linux)?
- So far we saw very little of air in the BRs, is there a plan to do BR for some isle map, where we will finally see some AtA battles? Oh, that's more of a wish actually.
- With the MAradeur cliff jump, the blink inability to teleport to unseen location and inability of the units to shoot to an elevatel location - won't that create a huge disadvanatge for Toss in TvP match? (Zerg have early flyers)
11-03-2009, 10:39 AM
#15
Do roaches retain their regeneration rate while moving underground?
Also
Why was it chosen to morph the corrupter into the brood lord, instead of the mutalisk, like sc1
11-03-2009, 01:29 PM
#16
Are there any plans for battle.net 2.0 to implement clans or competitive gaming groups? If yes, how is it planned to work specifically? If no, can you provide a good reason for not doing so?
Thanks.
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11-03-2009, 01:34 PM
#17
11-03-2009, 01:37 PM
#18
11-03-2009, 01:52 PM
#19
Oh lord, the fail in these posts...
1. The REAPER has cliff-jump.
2. Protoss can get Observers, Warp-Prisms, Phoenix, and Void Rays very fast.
Gateway -> Cybernetics Core -> Robotics Bay
Gateway -> Cybernetics Core -> Stargate
3. Disruptors haven`t had Anti-Gravity for over a year and a half. The Phoenix now has Anti-Gravity, and it is now called Graviton Beam.
Last edited by DemolitionSquid; 11-03-2009 at 01:58 PM.
11-03-2009, 02:02 PM
#20
Nevermind.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog