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Thread: Ask your SCII Questions Nov. Edition

  1. #61

    Default Re: Ask your SCII Questions Nov. Edition

    Okay, fair enough. Colossus is out of the picture anyway - I was mostly trying to figure out the scouting potential of hallucinate. However, what about my other question?

    does anyone else think that having a speedy, 'Terran-wall-proof' Phoenix might be too powerful a scout that early on? (C Core)
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


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  2. #62

    Default Re: Ask your SCII Questions Nov. Edition

    does anyone else think that having a speedy, 'Terran-wall-proof' Phoenix might be too powerful a scout that early on? (C Core)
    Overlord scouting is available from the beginning of the match. And exactly what would it be "too powerful" for?
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  3. #63

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Nicol Bolas View Post
    Overlord scouting is available from the beginning of the match. And exactly what would it be "too powerful" for?
    Yes, I forgot, the 'speedy' Overlord. Too powerful for quick scouting runs, too early in the game, and can be sent in groups. (Phoenix)



    .
    Last edited by Caliban113; 11-05-2009 at 12:57 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  4. #64

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Pandonetho View Post
    No, why would you assume they blink? Hallucinations are just that, they don't have any ability active abilities.
    So, because they are hallucinations, they can't look like they have the abilities of the real units? Hallucinated stalkers should be able to use blink, however, it wont help much for scouting because you need to see on top of the cliff before they can blink to it.

    I dont see the harm in letting a fake unit that can't do any damage use an ability that only moves its location.
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  5. #65

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Santrega View Post
    So, because they are hallucinations, they can't look like they have the abilities of the real units? Hallucinated stalkers should be able to use blink, however, it wont help much for scouting because you need to see on top of the cliff before they can blink to it.

    I dont see the harm in letting a fake unit that can't do any damage use an ability that only moves its location.
    Me either, but Hallucinated units tipically cannot cast anything. Maybe that's too complex for the one casting the hallucination.

    From a gameplay perspective, not being able to blink the hallucinations limites it's use. You could want to send hallucinated Stalkers first, then the real ones, but your hallucinated stalkers wouldn't be able to blink the cliff. And it could be said that a hallucination blinking is just dissapearing and re-appearing somewhere else.

    A possible solution could be that all hallucinated units can create hallucinated spell, but that removes some of hallucination's life. But probably that's OP with some spells, like Psi Storm or Nuke.
    Last edited by Norfindel; 11-05-2009 at 11:01 AM.

  6. #66
    Pandonetho's Avatar SC:L Addict
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    Default Re: Ask your SCII Questions Nov. Edition

    So, because they are hallucinations, they can't look like they have the abilities of the real units? Hallucinated stalkers should be able to use blink, however, it wont help much for scouting because you need to see on top of the cliff before they can blink to it.
    Hm let's see, what did I say?

    Was I, a) Responding to a question asking if hallucinations had abilities or B) declaring that hallucinations shouldn't have active abilities?

    You can figure that out for yourself.

  7. #67

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Caliban113 View Post
    Okay, fair enough. Colossus is out of the picture anyway - I was mostly trying to figure out the scouting potential of hallucinate. However, what about my other question?

    does anyone else think that having a speedy, 'Terran-wall-proof' Phoenix might be too powerful a scout that early on? (C Core)
    Remember they are only AtA and if your talking about scouting and not harassment, you can get observers just as fast if not faster, and they're cloaked.
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
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    Sonic: You know? I sure have fun.

  8. #68

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by supersonic View Post
    you can get observers just as fast if not faster, and they're cloaked.
    Oh, somehow I thought hallucination was far earlier (< robotics bay) avl at the Cybernetics Core
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  9. #69

    Default Re: Ask your SCII Questions Nov. Edition

    Too powerful for quick scouting runs, too early in the game, and can be sent in groups. (Phoenix)
    Need I remind you that, by the time Disruptors get Hallucinate, the Terrans will be able to scout you for free with absolutely nothing you can do about it.

    I don't see the problem.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  10. #70

    Default Re: Ask your SCII Questions Nov. Edition

    Okay, when is hallucinate actually available? - I thought it was much earlier, like around when Terran gets the missile turret. (?)
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

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