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Thread: Ask your SCII Questions Nov. Edition

  1. #41

    Default Re: Ask your SCII Questions Nov. Edition

    Any new ideas on base building defenses? Are there any ideas to make certain type of base defenses like powerful ones? have you ever thought of having multiple types of base building defenses like floating or aerial base defenses, base defenses which deals AOE damage, or powerful ones like the ion canons which can only be taken down easily by special abilities like lockdowns or by a yamato blast.

    Multiple type of base building defenses gives more strategy on which units to use and how to use them, thus making most if not all units usefull all the time.

  2. #42

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Josue View Post
    *sigh*
    well, let's see...

    1.-Is the man spinning in the Missile turret just a joke

    HA! - Little Missile Turret guy is one tough little SOB, man.


    .
    Last edited by Caliban113; 11-03-2009 at 10:09 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  3. #43

    Default Re: Ask your SCII Questions Nov. Edition

    My question - Is there a design decision behind having the HP bars at the top? Reason being, having the HP bars naturally below the unit makes the unit view unobstructed. This was something that ONLY starcraft pioneered. Why did you switch it to Warcraft 3 model? Also, why are the hp bars so big? In Starcraft, they are quite small… It gave the impression that individual unit health wasn’t important (unlike in Warcraft 3)

  4. #44
    Hunter_I's Avatar Junior Member
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    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by DemolitionSquid View Post
    2. Protoss can get Observers, Warp-Prisms, Phoenix, and Void Rays very fast.
    Gateway -> Cybernetics Core -> Robotics Bay
    Gateway -> Cybernetics Core -> Stargate
    That may be, but consider the time and the resource it will take a Terran to get 6 jumping reapers, and Toss to get an upcliff view and force suffiecient to kill these reapers before they do serious economy damage. How far back will Toss get only to be able to repell such reaper threat? The way it seems, reaper harass will be a default (and thus boring) thing for any TvP game, as in vesting in repelling it might expose Toss to almost immediate ground flood-assault by basic Terran units.

  5. #45

    Default Re: Ask your SCII Questions Nov. Edition

    Another reason SC1 was so amazingly balaced. See the amount of problems done by SC2 team just removing one aspect? If they put back the if attacked, you’re shown in fog. Then you’ve solved the reaper problem instantly.

  6. #46

    Default Re: Ask your SCII Questions Nov. Edition

    I think I'm too late but, do roaches still have increased regeneration while burrowed?
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  7. #47

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Xyvik View Post
    Blizzard's Exact Mathematical Definition of Soon:

    {soon|0<soon<∞}
    Pure Epicness

  8. #48

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Hunter_I View Post
    That may be, but consider the time and the resource it will take a Terran to get 6 jumping reapers, and Toss to get an upcliff view and force suffiecient to kill these reapers before they do serious economy damage. How far back will Toss get only to be able to repell such reaper threat? The way it seems, reaper harass will be a default (and thus boring) thing for any TvP game, as in vesting in repelling it might expose Toss to almost immediate ground flood-assault by basic Terran units.
    Actually they can do it Quicker than that

    Gateway->Cybernetics Core->Hallucination+Disrupter simultaneously->Instant Colossus/VoidRay/Phoenix/WarpPrism?... and those Disrupters are useful v that flood of Ground Troops (Forcefield...ranged attack, etc.)

  9. #49

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by Krikkitone View Post
    Actually they can do it Quicker than that

    Gateway->Cybernetics Core->Hallucination+Disrupter simultaneously->Instant Colossus/VoidRay/Phoenix/WarpPrism?... and those Disrupters are useful v that flood of Ground Troops (Forcefield...ranged attack, etc.)
    Very good point. Hallucinations for sight. Brilliant tactic.

  10. #50

    Default Re: Ask your SCII Questions Nov. Edition

    Quote Originally Posted by DemolitionSquid View Post
    Very good point. Hallucinations for sight. Brilliant tactic.
    Yep, very good one.

    Still, Hallucination needs to be researched, right? But probably it's good enough to be researched frequently.

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