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Thread: Korean Blue Post Translations

  1. #21

    Default Re: Korean Blue Post Translations

    I don't see why they don't just have normal shield regen, and then the increased shield regen when out of combat and in pylon range.

    It makes a huge amount of sense, considering that Protoss draw their power from their psionic matrix, which is extended and amplified by pylon power.

    There, now you have both, Protoss get a nice defensive buff, and they're encouraged to have forward pylon encampments for harassment/whatever.

  2. #22

    Default Re: Korean Blue Post Translations

    they're encouraged to have forward pylon encampments for harassment/whatever.
    Yeah, like Warp-In isn't enough encouragement already
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  3. #23

    Default Re: Korean Blue Post Translations

    I'm seeing the removal of the shield's super-regen as a cheap effort to increase the use of the Obelisk's Shield Regeneration ability and in turn provide considerable energy tension vs PC. Don't they realize that Protoss players will just build multiple Obelisks and spam PC as always?

  4. #24

    Default Re: Korean Blue Post Translations

    Don't they realize that Protoss players will just build multiple Obelisks and spam PC as always?
    Regardless of any tension, the shield recharge ability itself wasn't a compelling idea (even on forward Obelisks) as long as the Protoss had fast shield regen. After all, unless you're literally fighting around your Obelisk, the time it takes to hike back, get charged, and go back to the front is about as long as fast shield regen would have given you your shields back anyway.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #25

    Default Re: Korean Blue Post Translations

    Cheap effort? I dunno. Protoss seem to be OP if you can simply withdraw your forces, and wait for half the sheild to regen without any micro. At least for Terran, you NEED to micro SCVs to repair specific things.

    The shield regen sounded good, but I don’t want my enemy to simply withdraw his zealots… wait a short while, then attack me again with full shields.

    And this gives the shield recharge on Obelisk some use. SC2 is turning out to be more and more and starcraft now. Guess it’s not a bad thing.

    Beta really needs to start soon for us to really get how the balance is like. Really need to learn this game.
    Last edited by Wankey; 11-04-2009 at 02:18 AM.

  6. #26

    Default Re: Korean Blue Post Translations

    Meh, I'm kinda split on this. If it IS simply a move to make Shield Regeneration more useful, I can see the merit, but that super-regen attribute seemed very promising for gameplay. From what I've heard and seen, it isn't that hard to counter it as long as the player chases the units down and destroys them. Plus, the Protoss player will generally leave the remaining units to die if he can tell it's a lost battle.

    Another thing that bothers me is the detection tied-in with EMP. It's cool, makes lore sense, and probably has some great gameplay potential, but I fear that it will subtract from the usefulness of Scanner Sweep, particularly if the Terran is facing Protoss or another Terran. If you take away from the usefulness of Scanner Sweep, then you take away from the energy tension between that and MULEs.

    I just wish they would go ahead and fix these stinkin' mechanics already.

  7. #27

    Default Re: Korean Blue Post Translations

    Quote Originally Posted by n00bonicPlague View Post
    Meh, I'm kinda split on this. If it IS simply a move to make Shield Regeneration more useful, I can see the merit, but that super-regen attribute seemed very promising for gameplay. From what I've heard and seen, it isn't that hard to counter it as long as the player chases the units down and destroys them. Plus, the Protoss player will generally leave the remaining units to die if he can tell it's a lost battle.

    Another thing that bothers me is the detection tied-in with EMP. It's cool, makes lore sense, and probably has some great gameplay potential, but I fear that it will subtract from the usefulness of Scanner Sweep, particularly if the Terran is facing Protoss or another Terran. If you take away from the usefulness of Scanner Sweep, then you take away from the energy tension between that and MULEs.

    I just wish they would go ahead and fix these stinkin' mechanics already.
    So say we all.

  8. #28

    Default Re: Korean Blue Post Translations

    Quote Originally Posted by n00bonicPlague View Post
    I'm seeing the removal of the shield's super-regen as a cheap effort to increase the use of the Obelisk's Shield Regeneration ability and in turn provide considerable energy tension vs PC. Don't they realize that Protoss players will just build multiple Obelisks and spam PC as always?
    If that's the case, they're crazy. They just removed a mechanic that encouraged microing units to save them, for one that was already in place in the last game, and was normally not used at all. Worse, a Shield Battery costs half the price of an Obelisk, has twice the amount of durability, and the same amount of energy, and still seen very scarce use. One doesn't needs precognition to see the Obelisks's Shield Regen isn't going to be used frequently. As long as it's an immobile building, i don't see much chances for it to be used in battle.

    Quote Originally Posted by n00bonicPlague View Post
    Meh, I'm kinda split on this. If it IS simply a move to make Shield Regeneration more useful, I can see the merit, but that super-regen attribute seemed very promising for gameplay.
    I don't know if it could be called "super", wasn't just like 2x the regeneration rate? It wasn't like an almost dead Archon would be fully charged in a few seconds, or something obviously OP like that.
    Last edited by Norfindel; 11-04-2009 at 09:14 AM.

  9. #29

    Default Re: Korean Blue Post Translations

    Quote Originally Posted by Norfindel View Post
    I don't know if it could be called "super", wasn't just like 2x the regeneration rate? It wasn't like an almost dead Archon would be fully charged in a few seconds, or something obviously OP like that.
    I was using the term "super" loosely :P It's actually an appropriate term, since the regen is "above" the normal rate. Hell, it might even be proper to use the term "ultra".

  10. #30

    Default Re: Korean Blue Post Translations

    Or maybe having an entire army of "mini-roaches" was just bad for gameplay.



    *enter people telling me all the ways roaches and shield regen are different*

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