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Thread: Korean Blue Post Translations

  1. #51
    Pandonetho's Avatar SC:L Addict
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    Default Re: Korean Blue Post Translations

    Damn, I wanted to take Korean classes in University too, but noooo they were all filled (and the only open ones were in the evening, screw that!) so I settled for Japanese instead.

    Also, neural parasite working on casters would seem in my imagination pretty imbalanced. Imagine neural parasiting a couple of high templars and just wasting its own army with psi storm (or maybe the probe mineral line if they're idle around that area).

    It's a shame though, I really want to see how the game would turn out if NP worked on every unit, I wish they'd keep it in for beta.
    Last edited by Pandonetho; 11-07-2009 at 01:52 PM.

  2. #52

    Default Re: Korean Blue Post Translations

    Quote Originally Posted by Kimera757 View Post
    Apparently there's more translations; maybe these can be added to the article.



    -Neural parasite doesn't work on psionic units.
    -Roach currently cannot move while burrowed.
    -Time bomb affects all units, including friendly
    -Computer AI will have diffculty levels

    Alleged source link: http://forums.battle.net/thread.html...76154&sid=3005
    There's no info like that in the link you posted.

    The blue post talks about how the Korean names of Hatchery, Lair, and Hive have changed, how Roaches are tier 1, Hydralisks tier 2. And Roach has higher regeneration when burrowed, but cannot move while burrowed.

    It's either an incorrect link or false information/translation.

  3. #53

    Default Re: Korean Blue Post Translations

    Quote Originally Posted by KDraconis View Post
    There's no info like that in the link you posted.

    The blue post talks about how the Korean names of Hatchery, Lair, and Hive have changed, how Roaches are tier 1, Hydralisks tier 2. And Roach has higher regeneration when burrowed, but cannot move while burrowed.

    It's either an incorrect link or false information/translation.
    So the roach has lost the ability to move while burrowed.

  4. #54

    Default Re: Korean Blue Post Translations

    Actually
    Roach Tier 1
    Hydra Tier 2 would explain that

    Roach returned to an early game 'tank'/anti-anti-Light unit not a heavy tank for Hydras.

    I can say I support that (Hydras Tier 2 again is a nice change.)

  5. #55

    Default Re: Korean Blue Post Translations

    The burrowed movement thing for Roaches was only ever just a trial run. It didn't work out, so they yanked it out.

    Hydras Tier 2 again is a nice change.
    It rather depends on what the Hydra's Tier 2 stats are. If they did indeed swap places again, they now have to make Hydras stronger/more expensive to compensate. And naturally, dial down the Roach's 160 Hp.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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  6. #56

    Default Re: Korean Blue Post Translations

    Quote Originally Posted by Krikkitone View Post
    Actually
    Roach Tier 1
    Hydra Tier 2 would explain that

    Roach returned to an early game 'tank'/anti-anti-Light unit not a heavy tank for Hydras.

    I can say I support that (Hydras Tier 2 again is a nice change.)
    Man I hope not. I think hydralisks being tier 2 played a heavy role in the zerg loss in Battle Report 2.
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  7. #57

    Default Re: Korean Blue Post Translations

    I think hydralisks being tier 2 played a heavy role in the zerg loss in Battle Report 2.
    Really? I think it was more sucking in general. He had map control and did precisely zilch with it. He didn't break into the Terran base and kill the natural. He didn't expand until the Terran had already broken the contain, and then he lost the expo before it even got started. He didn't try to re-expand or anything. He just sat there and threw units at the Terran.

    There was no Mutalisk harass the very second he started going for Marauders (ie: punish him for not making anti-air). There was no Nydus outside of his choke to help out in the contain. And speaking of which, where were the Overlords dropping creep outside of the natural, with Drones brought in to build Spike Crawlers? Hell, the guy didn't even upgrade his units; by the time the Terran got his third up, he had Stim, Shield, and +1/+1. The death blow came around +2/+1. Against +0/+0 speedlings, Roaches, and Hydras.

    God, there was so much wrong with the Zerg player's play in that game. Hydralisks had nothing to do with it.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #58

    Default Re: Korean Blue Post Translations

    It surprises me that Psionic tag is still in the game...

  9. #59
    Pandonetho's Avatar SC:L Addict
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    Default Re: Korean Blue Post Translations

    Why? Why shouldn't it be? It's an easy way to classify all spell casters.

  10. #60

    Default Re: Korean Blue Post Translations

    It's an easy way to classify all spell casters.
    Except that it isn't all spellcasters. Why would Ravens need to be Psionic to lay auto-turrets?
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

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