View Poll Results: Should the player have to come back to the base to produce reinforcements?

Voters
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  • Yes

    18 46.15%
  • No

    21 53.85%
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Thread: Should the player have to come back to the base to produce reinforcements?

  1. #61

    Default Re: Should the player have to come back to the base to produce reinforcements?

    Quote Originally Posted by coreankim View Post
    WOW this thread cracks me up.

    I visit this site all the time, but never post. I just registered to point out that Archer is obviously f**king with all of you. Either that, or he's completely batsh*t retarded.

    Call a spade a spade guys. Don't let some troll get you all worked up.
    Looks like he got you the most worked up o.0

    We used too it : D
    Last edited by Islandsnake; 11-01-2009 at 01:13 AM.
    "No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
    Be sure to check out the best #$*&#$ video game show ever Epileptic Gaming and the lastest episode on youtube NOW IN HD
    - Oh its a egg I wonder whats inside! =)

  2. #62

    Default Re: Should the player have to come back to the base to produce reinforcements?

    lol oh we know hes trolling and just trying to get people going, nothing new here.
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  3. #63

    Default Re: Should the player have to come back to the base to produce reinforcements?

    The Player should not HAVE to do anything to play the game effectively (mandated busywork is something you have to do)

    The Player should ENJOY doing things to play the game effectively (interesting choices, otherwise automate it or remove it)


    Also for the record, I do NOT care what Dustin Browder said/meant, etc. Nor should any of the rest of us, Nor does this poll.

    This poll does not ask if you think Dustin Browder said something, it asks if you agree with a certain interpretation of a statement he is considered to have made.

    Unless he is God, what he meant is irrelevant. Now I agree he is probably a good game designer, but the question should be answered as your opinion.... as a Player of Games... and in that, what Dustin Browder, Archer, Me, or anyone else 'meant to say' is irrelevant.

    Do You as a player want to Have to do something in the game? Whether you enjoy it or not.
    Last edited by Krikkitone; 11-01-2009 at 02:31 AM.

  4. #64

    Default Re: Should the player have to come back to the base to produce reinforcements?

    I don't have to do anything I don't enjoy.


    Luckily I enjoy playing SC2 ( or hope too)

    Just as I enjoyed playing sc1.

    This is redic, this thread should be closed since the same discussion is going on in the giant pointless thread above.



    Did I enjoy having no auto mine? Yes actually I did ( and I do enjoy not having auto mine as well I played wc3)

    Why?

    Because I knew that actions is a resource, and that the more attention I put into doing things like that the higher my econ went... and when i did things like harass them there actions were distracted meaning they weren't doing those things as well. I find that interesting, as do alot of players that play sc1.

    I don't think you really have a point at all.


    And please reply in the other thread ( you can copy this into your answer if you want)
    "No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
    Be sure to check out the best #$*&#$ video game show ever Epileptic Gaming and the lastest episode on youtube NOW IN HD
    - Oh its a egg I wonder whats inside! =)

  5. #65

    Default Re: Should the player have to come back to the base to produce reinforcements?

    Archer, he (Browder) doesn't mean physically moving the view to your base, necessarily, all he's referring to is not being able to queue units before you can afford them, and thus "automating" reinforcement production when your economy allows with your attention required at the moment of affordability, as many not so great RTS games have done.


  6. #66

    Default Re: Should the player have to come back to the base to produce reinforcements?

    Quote Originally Posted by Nicol Bolas View Post
    I don't know. Let me ask Multi-Building Selection:
    I have to say.....this particular line, and everything that followed, is the funniest thing you ever wrote.
    Last edited by Caliban113; 11-01-2009 at 07:55 AM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  7. #67

    Default Re: Should the player have to come back to the base to produce reinforcements?

    The good guys win again
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  8. #68

    Default Re: Should the player have to come back to the base to produce reinforcements?

    From the TL.net forums:
    http://www.teamliquid.net/forum/view...opic_id=104800


    On November 01 2009 16:36 Aesop wrote:
    I am a tad insulted that you don't trust me!

    The minor change that was pointed out:

    original says "scroll back to their base to recruit reinforcements"

    which I rendered as "go back to their base" since it makes more sense in general.

    I can't see why the rest of the paragraph would be mistranslated or would need another translation. If you want to know German nuances, just send me a PM about it.


    Yeah I have to agree with Aesop here that was both insulting and pointless.
    Foremost Iīd assume that the actual interview was in English (unless Browder speaks German).
    Secondly itīs all about context, especiall in an Interview. Gamestar was questioning Browder on UI "artifacts": Limited qeues, the inability to zoom far out etc.
    NO ONE as SCLegacy questioned the validity of Aesops translation, the issue was always Archers interpretation.

    On top of that actuall gameplay also doesnīt support constant scrolling back and forth between battlefield and base. Think about it, it would completely break Warp-in for one.

  9. #69

    Default Re: Should the player have to come back to the base to produce reinforcements?

    Quote Originally Posted by SaharaDrac View Post
    Archer, he (Browder) doesn't mean physically moving the view to your base, necessarily, all he's referring to is not being able to queue units before you can afford them, and thus "automating" reinforcement production when your economy allows with your attention required at the moment of affordability, as many not so great RTS games have done.
    This has come up several times. To everyone who thinks he is talking about production queues: What does production queues have to do with anything he talks about in that paragraph? Especially the scrolling back to base part.

    Oh and Aesop (the original translator) says that the translation "go back to the base" was actually "scroll back to the base".
    Last edited by ArcherofAiur; 11-01-2009 at 08:39 AM.

  10. #70

    Default Re: Should the player have to come back to the base to produce reinforcements?

    Quote Originally Posted by unentschieden View Post
    Yeah I have to agree with Aesop here that was both insulting and pointless.
    How hypocritical is it to be the one who calls the translations validity into question and then act outraged when I show that he didnt mistranslate. And then in the very next sentence you do it again attacking the validity of the original translation. What are you going to do when that guy verifies that the translation is correct? Im guessing youd act outraged that Archer could question the validity and then create a new conspiracy theory where I held Dustin at gunpoint and forced him to say those words.

    You guys have tried every trick in the book to discredit Dustins statement. Its pathetic and speaks volumes about how much you cling to your "no manual labor" beliefs.

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