
Originally Posted by
Norfindel
Not really, he's talking about auto-targetting and automation in a completely different genre. Auto-targetting is key to RTS games, but you can override to focus fire, shooting another unit, etc, and the only automations that exist are auto-repair, auto-heal, the Marauder's auto-slow, auto-build Interceptors, the build queues, probably there are others, but i don't remember.
Obviously, if you're designing a game around shooting stuff, you cannot completely automate the targetting process. However, in Doom you can only rotate to target, height is automatic, and the game is fun (obviously, i'm not talking about Doom 3 here).
In fact, there is no screen change, as the target area is where you're interested in warping your troops.