View Poll Results: Should the player have to come back to the base to produce reinforcements?

Voters
39. You may not vote on this poll
  • Yes

    18 46.15%
  • No

    21 53.85%
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Thread: Should the player have to come back to the base to produce reinforcements?

  1. #41

    Default Re: Should the player have to come back to the base to produce reinforcements?

    Quote Originally Posted by ArcherofAiur View Post
    I dont keep bringing up queues. Im bringing up Dustins answer to a question about manual labor.
    Except its NOT a quote about ALL manual labor. Just unit production labor. Once again you show your inability (or choice not) to grasp the subtleties of specific vs general.

  2. #42

    Default Re: Should the player have to come back to the base to produce reinforcements?

    Quote Originally Posted by ArcherofAiur View Post
    A) I posted the entirety of that part in the Macro thread.
    Oh, well, then that would make just perfect sense if this was the Macro thread and those reading this thread were the exact same people reading the other thread.

    Two polls in a row now, you've made, that've been completely misleading and misinforming to those that weren't following the discussion on the Macro thread.

    I'm sorry that the rest of the forum had to become unwitting guinea pigs for your experiment in proving here a point you were trying to make in the Macro thread. That you even said the word "bias" in your attempted defense of your last poll is a complete joke.
    http://img687.imageshack.us/img687/7699/commun1.png

  3. #43

    Default Re: Should the player have to come back to the base to produce reinforcements?

    your link doesnt even work -_-

  4. #44

    Default Re: Should the player have to come back to the base to produce reinforcements?

    The link didnt work because I copy and pasted it. Here is the original translation

    http://www.teamliquid.net/forum/view...topic_id=92932

    and I have two confirmations that its correct.


    Its hilarious how afraid you guys are of answering the question. Youd rather try and undermine just about every word in the thing lol
    Last edited by ArcherofAiur; 10-31-2009 at 09:39 PM.

  5. #45

    Default Re: Should the player have to come back to the base to produce reinforcements?

    Quote Originally Posted by ArcherofAiur View Post
    The link didnt work because I copy and pasted it. Here is the original translation

    http://www.teamliquid.net/forum/view...topic_id=92932

    and I have two confirmations that its correct.
    And, as usual, its IRRELEVANT.

    Stop failing so hard. My funnybone can't take it.

  6. #46

    Default Re: Should the player have to come back to the base to produce reinforcements?

    There's a poster on the official forum, who posted a link to a youtube video where Dustin Browder was speaking to an Italian computer game news company.

    He allegedly told them beta would be in February 2010, and said poster (who is Italian and apparently understands it very well) wanted people to pay attention to it.

    Problem was, it was a dubbed video. Someone who spoke Italian and English translated Browder's words and dubbed them over the original, which meant we weren't hearing Browder's words coming out of his own mouth. Now frankly I'm sure if I heard the word "February" in Italian I'd still recognize it (I took Latin classes!) but the video had a kind of sleazy feeling, since you couldn't really confirm what was said.

    More on-topic, could the really confusing quote be moved from the OP and put elsewhere in the thread? In fact, even it were 100% unadulterated genuine, that's still "leading" the poll respondents. The poll should just ask "Should the player have to come back to the base to produce reinforcements?" period.
    Last edited by Kimera757; 10-31-2009 at 09:42 PM.
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  7. #47

    Default Re: Should the player have to come back to the base to produce reinforcements?


  8. #48

    Default Re: Should the player have to come back to the base to produce reinforcements?

    In fact, even it were 100% unadulterated genuine, that's still "leading" the poll respondents.
    Oh, silly Kimera. Thinking that ArcherofAiur actually is interested in what the poll says. If it goes his way, he'll claim it as evidence for something. If it doesn't, he'll say it's "biased" or some other dismissive nonsense.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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  9. #49

    Default Re: Should the player have to come back to the base to produce reinforcements?

    What exactly do you want people to say about this, do you want to know what people think, or do you want people to speculate about what Dustin wants. Because I can think of no other reason you would post stuff like his interview along with this question if you didn't want to just talk about what Dustin wants.
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  10. #50

    Default Re: Should the player have to come back to the base to produce reinforcements?

    I would like it if people talked about whether starcraft 2 should be a game where you have to come back to the base to produce reinforcements. But instead were getting just about every excuse under the sun for how what Dustin said wasnt really what Dustin said.
    Last edited by ArcherofAiur; 10-31-2009 at 10:19 PM.

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