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Thread: Battlecruiser as a support unit

  1. #31

    Default Re: Battlecruiser as a support unit

    Quote Originally Posted by MattII View Post
    I prefer #1, although I don't think the timed life should include the time when its in the Carrier (that's when the life will get reset). I suppose we could also do it by making the Interceptors much weaker (something like 20/20, and no armour/shield upgrades) so that they 'would' get destroyed much easier.
    Weaker Interceptors! That's much better IMHO. however I think it could be cool if (as I posted earlier) their die explosions dealt some 7 splash damage just to spice them up a bit!

  2. #32
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    Default Re: Battlecruiser as a support unit

    Quote Originally Posted by Josue View Post
    Weaker Interceptors! That's much better IMHO. however I think it could be cool if (as I posted earlier) their die explosions dealt some 7 splash damage just to spice them up a bit!
    They already do 10 damage (2*5) normally, so 7 wouldn't exactly do a lot.

  3. #33

    Default Re: Battlecruiser as a support unit

    Quote Originally Posted by MattII View Post
    They already do 10 damage (2*5) normally, so 7 wouldn't exactly do a lot.
    it was just to give a number, besides it's splash damage for the crash when they die, should be just a bonus for loosing the interceptor since it's weaker. like a "consolation prize" or a "last wish attack"
    EDIT
    well, since the topic was supposed to be about battle cruisers
    http://www.mocpages.com/moc.php/143777


  4. #34

    Default Re: Battlecruiser as a support unit

    As for Dsquiddie's idea, I only like the first one. Alternatively, how about changing the Interceptor's health so that they are often killed in combat, perhaps even eliminating shields or eliminating the healing process that happens in the carrier.

    In StarCraft, you could build Carriers, fill them up, and your interceptors would die about once every ten minutes of combat, unless you were up against Goliaths.

  5. #35

    Default Re: Battlecruiser as a support unit

    Why only suggestions #1 and #2?

    I still prefer the Tempest. Protoss don't really have an AtG craft. The Void Ray isn't that, because it's equally good against air or ground... just needs the right targets.

    Terrans have their Banshee, Zerg have their Swarm Guardian, and Toss... well, that's not to say that all races should always have X, but the three would still be different enough in significant respects.

    It wouldn't even need to lose its AtA attack, just its AtA defenses would be enough.
    http://img687.imageshack.us/img687/7699/commun1.png

  6. #36
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    Default Re: Battlecruiser as a support unit

    Quote Originally Posted by pure.Wasted View Post
    Why only suggestions #1 and #2?

    I still prefer the Tempest. Protoss don't really have an AtG craft. The Void Ray isn't that, because it's equally good against air or ground... just needs the right targets.

    Terrans have their Banshee, Zerg have their Swarm Guardian, and Toss... well, that's not to say that all races should always have X, but the three would still be different enough in significant respects.

    It wouldn't even need to lose its AtA attack, just its AtA defenses would be enough.
    Remember the Phoenix has Graviton Beam, which means that they don't 'need' a good AtG unit, they can just bring most ground units up to where their AtA units can hit them.

  7. #37

    Default Re: Battlecruiser as a support unit

    Weaker Interceptors would make them potentially worth firing on. (otherwise they should be not targetable)

    Eliminating the auto repair in the carrier might be a good idea... although that increases the complexity of the game.

    However, since Carriers have gained autobuild of interceptors, that means losing interceptors without knowing it is not as much of a factor.

    I'd say make them 30/30... let them get armor/shield upgrades, but they don't get repaired in the Carrier...they can only get replaced




    I think the issue with Protoss and AtG is, that there is no specialization. If Terran or Zerg want to build a strong AtG force (Banshees OR Broodlords), that force is weak to AtA, and a strong AtA (Corrupters OR Vikings+Missile BCs) force is weak AtG. For Protoss the first statement isn't true. A strong Protoss AtG force (Carrier+Voidray mix) can handle itself just fine AtA (Like Mutas/nonMissile BCs). The solution may be to make Phoenixes and the other Specialized AtA even more powerful, and make the Specialized AtG better than the generalized Air units (Carrier, Void ray, Muta, nonMissileBC)

    This means the Protoss Would be weaker AtG over all, but their AtA should probably also be weaker.. (because its energy ability basically makes it AtG)

    Making Protoss air more generic.. middle of the road, able to deal with everything.
    Last edited by Krikkitone; 10-31-2009 at 06:33 PM.

  8. #38

    Default Re: Battlecruiser as a support unit

    That part of the Tempest never made sense to me. Why would it's shields activate only against ground attacks?

  9. #39

    Default Re: Battlecruiser as a support unit

    Quote Originally Posted by pure.Wasted View Post
    Why only suggestions #1 and #2?

    I still prefer the Tempest. Protoss don't really have an AtG craft. The Void Ray isn't that, because it's equally good against air or ground... just needs the right targets.

    Terrans have their Banshee, Zerg have their Swarm Guardian, and Toss... well, that's not to say that all races should always have X, but the three would still be different enough in significant respects.

    It wouldn't even need to lose its AtA attack, just its AtA defenses would be enough.
    Carrier's alternative cargo
    well seeing that thread I think that there could be another interesting option:
    having a scarab style ground suicide interceptors that cost 25M 5G!
    (there was a similar unit in StarCraft sickel add on named the "subcarrier" instead of the reaver)

    Quote Originally Posted by Krikkitone View Post
    Weaker Interceptors would make them potentially worth firing on. (otherwise they should be not targetable)

    Eliminating the auto repair in the carrier might be a good idea... although that increases the complexity of the game.

    However, since Carriers have gained autobuild of interceptors, that means losing interceptors without knowing it is not as much of a factor.

    I'd say make them 30/30... let them get armor/shield upgrades, but they don't get repaired in the Carrier...they can only get replaced
    well, still weaker and auto repair removed, quite good!

  10. #40
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    Default Re: Battlecruiser as a support unit

    Quote Originally Posted by Quirel View Post
    That part of the Tempest never made sense to me. Why would it's shields activate only against ground attacks?
    A lot of people (myself included) have asked the same question.

    Quote Originally Posted by Josue View Post
    Carrier's alternative cargo
    well seeing that thread I think that there could be another interesting option:
    having a scarab style ground suicide interceptors that cost 25M 5G!
    (there was a similar unit in StarCraft sickel add on named the "subcarrier" instead of the reaver)
    Altogether too complex, the Carrier should have no more than two units, an [AtA]/[AtA/G] one and an AtG one.

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