10-29-2009, 05:21 PM
#21
10-29-2009, 05:23 PM
#22
I'm looking forward to the Disruptor (still prefer the name Nullifer). The ability to Hallucinate large units that early in the game should prove very interesting. I think using Hallucinated Colossi or Immortals to tank will be very valuable.
10-29-2009, 05:49 PM
#23
Hoh...I cant wait for this reply.
Yes! - How could I forget this? - force field ftw! - I rememeber this great clip of a Disruptor/Stalker group about to be attacked by a group of Zerglings, the player put up a long wall of force fields forcing the lings to go around (taking hits all the while) then, just as the lings were about to touch the Stalkers, he blinks to the other side of the force fields - coolest move ever.
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
10-29-2009, 05:53 PM
#24
That was a demonstration by Rob Pardo, what looked like a pro move... but was actually pretty simple to pull off (because of smart casting). That that I'm against that or anything.Yes! - How could I forget this? - force field ftw! - I rememeber this great clip of a Disruptor/Stalker group about to be attacked by a group of Zerglings, the player put up a long wall of force fields forcing the lings to go around (taking hits all the while) then, just as the lings were about to touch the Stalkers, he blinks to the other side of the force fields - coolest move ever.
10-29-2009, 06:18 PM
#25
No. At BlizzCon 08, Corruptors required the Infestation Pit. That is, specifically, Corruptors come from a different building than Mutalisks.You might be thinking of infestors, they have a similar name.
My question stands: has that changed since then?
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
10-29-2009, 06:21 PM
#26
Yeah, that would be good, sending some Hallucinated Colossi to make it look like you invested a lot of Colossi, but secretly building Immortals.
The Terrans always have some scans available, but against Zerg, it would be funny to Hallucinate Colossi, while actually going DT
Another thing i noticed, is that Void Rays are Tier 2, if you manage to rush them into an enemy base, they probably can melt the place before the enemy can react. Maybe that can be said about Banshees, also.
10-29-2009, 09:04 PM
#27
10-29-2009, 09:15 PM
#28
Can't do that anymore mate, Zerg start with 6 drones now.4- Spawning Pool
10-29-2009, 10:51 PM
#29
Proxy planetary fortress is the best rush ever, Boxer style XD
10-29-2009, 11:00 PM
#30