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Thread: Starcraft 2 at the electronic game show 2009 mexico

  1. #31
    Pandonetho's Avatar SC:L Addict
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    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    Even if it was, we have no idea how old this build is.

  2. #32

    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    Quote Originally Posted by ArcherofAiur View Post
    Whats its other ability? Please say its the line of sight blocker.
    Sorry, it says Espores Acidas... translates into Acid Spores :/

    Spore Cloud was so fucking epic T_T

    On the other hand, glad the Overseer got some color over its dull carapace texture... and he looks like a floating tripod with that long tail of his...


    -Psi
    >>You Must Construct Additional Pylons<<

  3. #33

    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    darn it

  4. #34
    Pandonetho's Avatar SC:L Addict
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    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    Well archer, I blame you for the loss of the spore cloud. Your aim as an archer was severely lacking, and thus overseers were never threatened by your range, thus they evolved to not have spore clouds since you could never hit them anyway. This is due to the fact that your fingers were constantly sore from typing in the macro mechanics thread, causing you to phail at using arrows.

  5. #35

    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    Well, if it's anything like the original Acid spores, it complements well with most of Zerg units' low damage output per shot. Best with AoE like Mutas.
    Last edited by flabortast; 10-28-2009 at 02:43 AM.
    Decepticons, transform and rise up!

  6. #36

    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    dah, i hate my university... first Children of Bodom came to mexico in september, just in the middle of my first period of test so i couldnt go, and now this (im right now in the second period of test <.<)


    the VA was in english or spanish? plz tell me that it was in english... i dont want to hear raynor saying "pinche tychus guey no mames cabron" with a fucking norteņo accent T_T. (the mexican VA in Halo 2 gave me nightmares)

  7. #37

    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    Yes, voice acting was in english. And the voices are fuckin awesome!!!!!!!!!! The protoss sound so cool!!!! But the written translations are fuckin terrible. really really terrible .
    Last edited by KadajSouba; 10-28-2009 at 03:33 AM.
    Waiting...

    The damned will return...

  8. #38

    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    Quote Originally Posted by KadajSouba View Post
    Yes, voice acting was in english. And the voices are fuckin awesome!!!!!!!!!! The protoss sound so cool!!!! But the written translations are fuckin terrible. really really terrible .
    yeah i was reading about that just now.. "zealote" "zerguezno" "talo" "vigia supremo" :S.
    Last edited by SpikeVorador; 10-28-2009 at 03:52 AM.

  9. #39

    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    A little detail (I don't know if it was this way already).

    http://img252.imageshack.us/i/img0465a.jpg/

    Translated:

    Spawn Larva

    Target Hatchery, Lair or Hive spawns 4 larvas in 40 seconds.
    If target Hatchery, Lair or Hive has more than 3 larvas, regular larvas production is halted till it has less than 3.


    So I hope it's easy to distinguish Queen Spawned larvas from regular ones...on the contrary you will be forced to evolve ALL larvas before using Spawn Larva again on the same Hatchery.

    This is not an issue, I Think, if you have only one Queen at the target Hatchery but...if you have more than one?

  10. #40

    Default Re: Starcraft 2 at the electronic game show 2009 mexico

    thanks..any protoss or terran pictures??

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