View Poll Results: Should Warp-In have rally points?

Voters
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  • Yes

    10 34.48%
  • No

    19 65.52%
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Thread: Should Warp-In have rally points?

  1. #41

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by Pandonetho View Post
    I hear it chops off 10 seconds from the build times of all the gateway units (meaning the cooldown is 10 seconds shorter than the build times of gateways units) but I haven't seen any direct evidence of this so I don't know if it's true or not.
    It's from a quote from a Battle Report, or possibly the BlizzCon 2008 exhibition match.

    Quote Originally Posted by Nicol Bolas View Post
    The implementation of any rally point mechanic is therefore key. Does each WarpGate have an individual rally point?
    There's no difference. If you select five gateways and then push the rally hotkey, they all rally to the same spot. MBS makes this particular aspect meaningless. (Of course, you could rally them separately if you wanted to.)
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  2. #42

    Default Re: Should Warp-In have rally points?

    If you select five gateways and then push the rally hotkey, they all rally to the same spot. MBS makes this particular aspect meaningless. (Of course, you could rally them separately if you wanted to.)
    So exactly how would that work? If each WarpGate can have a separate rally point, what happens when you press "W" (the global hotkey for all WarpGates), and press "Z" for Zealot, where does it go? If 3 WarpGates go to 3 places, where do the units go?

    This is a much more critical question than for regular production, since those rally points can basically go anywhere.

    If all WarpGates share the same rally point, then you don't have that issue. It also makes it easier to know when a rally point has become invalid (due to lacking Psi), since there's only one to worry about.

    So it isn't as cut and dry as you make it out to be.
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  3. #43

    Default Re: Should Warp-In have rally points?

    Nicol, i think they could work the same than with the Gateways, just show a line pointing to every Warpgate rally point. A message "Rally point no longer valid" could appear when you lose power on the target, and be reset to the Warpgate, or the Warpgate could turn into a Gateway, or the rally point and it's line turn red, and the Warpgate not produce units anymore until corrected.

    Without testing, it's difficult to be 100% sure if that would be acceptable, or would be a mess to play, but i think it's probably ok.

    Anyways, i doubt Blizzard will do this, because they want this to be an advantage for skilled players, and less so for the casual players. If they only could create other macro mechanics that include meaningful decisions like this one, they would have a lot more acceptance.

  4. #44

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by Nicol Bolas View Post
    So exactly how would that work? If each WarpGate can have a separate rally point, what happens when you press "W" (the global hotkey for all WarpGates), and press "Z" for Zealot, where does it go? If 3 WarpGates go to 3 places, where do the units go?
    Ummm they would go to the three places. Not that complicated.

  5. #45

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by Norfindel View Post
    Nicol, i think they could work the same than with the Gateways, just show a line pointing to every Warpgate rally point. A message "Rally point no longer valid" could appear when you lose power on the target, and be reset to the Warpgate, or the Warpgate could turn into a Gateway, or the rally point and it's line turn red, and the Warpgate not produce units anymore until corrected.

    Without testing, it's difficult to be 100% sure if that would be acceptable, or would be a mess to play, but i think it's probably ok.

    Anyways, i doubt Blizzard will do this, because they want this to be an advantage for skilled players, and less so for the casual players. If they only could create other macro mechanics that include meaningful decisions like this one, they would have a lot more acceptance.
    I think it´s much more about keeping players from going insane if the oponent destroys a Proxypylon and the Protoss is drowned in 20 "Rallypoint lost" messages. Or everytime they move their Warpprism.

    I´d want a Rallypoint for Warp-in as much as much as I´d want one for the Broodlords broodling(?) or the dying Hatcherys mantalings.

  6. #46

    Default Re: Should Warp-In have rally points?

    We should not have rally points on production buildings. This will keep players from going insane when they rally to a dropship that then gets destroyed.

  7. #47

    Default Re: Should Warp-In have rally points?

    I think the "where would the units go" issue is a problem with all production buildings, not just Warp Gates. It's something that is the player's responsibility to keep up with. If you're stupid enough to group a bunch of production buildings together that all have different rally points and all your reinforcements get scattered around the map because of it, it's your own fault.

  8. #48

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by n00bonicPlague View Post
    I think the "where would the units go" issue is a problem with all production buildings, not just Warp Gates. It's something that is the player's responsibility to keep up with. If you're stupid enough to group a bunch of production buildings together that all have different rally points and all your reinforcements get scattered around the map because of it, it's your own fault.
    Quoted 4 Truth

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