View Poll Results: Should Warp-In have rally points?

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  • Yes

    10 34.48%
  • No

    19 65.52%
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Thread: Should Warp-In have rally points?

  1. #21

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by DemolitionSquid View Post
    Warp-In with Rally would look more like this:

    Hotkey for Warp Gates (1) > Rally (R) > number of Zealots (Z, Z, Z, Z...)

    All the Zealots from all the Warp Gates would Warp-In around the same rally point at almost the exact same time.
    Which is exactly what the player would want if they wernt hindered by the interface.

  2. #22
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    Default Re: Should Warp-In have rally points?

    Voted no, WI doesn't need a rally point because WI practically 'is' a rally point, so giving WI a rally point would be like having a selectable ability to allow a Probe to mine rather than just right-clicking the minerals like you do in SC.

  3. #23

    Default Re: Should Warp-In have rally points?

    Um, warp in is supposed to be select the building (either via mouse or shortcut), press the unit icon (or shortcut) and then select a place within pylon power. It gives the user a lot of manual macro features.

    If warp in has rally points, it’s just an upgraded gateway that not only plops the unit you want automatically where you’ve set it but it also builds then near instantly. Then why bother with gateways at all? Why not just have warp gate as the default gate way?

    Which goes to another idea - why don’t we have warp gate as the default gateway? In every single BR, they’ve always used warp gates. The second you research warp gate, all gateways turn into warp gates...

  4. #24

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by Wankey View Post
    Um, warp in is supposed to be select the building (either via mouse or shortcut), press the unit icon (or shortcut) and then select a place within pylon power. It gives the user a lot of manual macro features.

    If warp in has rally points, it’s just an upgraded gateway that not only plops the unit you want automatically where you’ve set it but it also builds then near instantly. Then why bother with gateways at all? Why not just have warp gate as the default gate way?

    Which goes to another idea - why don’t we have warp gate as the default gateway? In every single BR, they’ve always used warp gates. The second you research warp gate, all gateways turn into warp gates...

    Hmmmmm get rid of gateways and replace them with warpgates with rally and queues. Would certainly cut down on needless busywork.

  5. #25

    Default Re: Should Warp-In have rally points?

    How the heck would rally points work with warp gates =S

    warp gates work with you clicking the specific location to spawn them, are they going to run to the place after? If so then that sounds really silly and useless.. because you can basically choose where they are "going" already..
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  6. #26

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by supersonic View Post
    How the heck would rally points work with warp gates =S

    warp gates work with you clicking the specific location to spawn them, are they going to run to the place after? If so then that sounds really silly and useless.. because you can basically choose where they are "going" already..
    When we say rally point what we really mean is you tell the warpgate where to warp in and then you just need to hit the hotkey without retelling the warpgate to make the unit in the same location over and over again.

  7. #27

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by Wankey View Post
    Um, warp in is supposed to be select the building (either via mouse or shortcut), press the unit icon (or shortcut) and then select a place within pylon power. It gives the user a lot of manual macro features.

    If warp in has rally points, it’s just an upgraded gateway that not only plops the unit you want automatically where you’ve set it but it also builds then near instantly. Then why bother with gateways at all? Why not just have warp gate as the default gate way?

    Which goes to another idea - why don’t we have warp gate as the default gateway? In every single BR, they’ve always used warp gates. The second you research warp gate, all gateways turn into warp gates...
    Not changing to warp gate would be just silly, even if your not going a gateway/warp gate build (which almost never happens). its only 50m 50g and it cuts about 10 seconds at least off of every unit made at the gateway.
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  8. #28

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by ArcherofAiur View Post
    When we say rally point what we really mean is you tell the warpgate where to warp in and then you just need to hit the hotkey without retelling the warpgate to make the unit in the same location.
    but that defeats to entire purpose of warping in =S
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  9. #29

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by supersonic View Post
    but that defeats to entire purpose of warping in =S
    Well guys, pardon my ignorance, but how does warp in work exactly?
    is it something like the Arbiter's recall, or even better?
    I mean, how do you trigger it? click to what?
    whatever the answer is, seems like "no" is winning. so, it could very well mean warp in is good enough.

  10. #30
    Pandonetho's Avatar SC:L Addict
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    Default Re: Should Warp-In have rally points?

    Warp-in is when you select a warpate, and then build a unit which will immediately (well actually like 3-4 seconds) warp in to anywhere that you clicked if it's in pylon power. It then operates on a cooldown before you can warp in a new unit.

    I hear it chops off 10 seconds from the build times of all the gateway units (meaning the cooldown is 10 seconds shorter than the build times of gateways units) but I haven't seen any direct evidence of this so I don't know if it's true or not.

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