View Poll Results: Should Warp-In have rally points?

Voters
29. You may not vote on this poll
  • Yes

    10 34.48%
  • No

    19 65.52%
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Thread: Should Warp-In have rally points?

  1. #11

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by DemolitionSquid View Post
    It is you imbecile!
    As soon as I saw that comment, I was expecting you to say that.

  2. #12

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by Crazy_Jonny View Post
    As soon as I saw that comment, I was expecting you to say that.
    I've had it up to HERE (points very high) with Archers utter bullshit. He is nothing but a goddamn troll.

  3. #13

    Default Re: Should Warp-In have rally points?

    Its funny how agreeing with me can make you so mad.

  4. #14

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by DemolitionSquid View Post
    I've had it up to HERE (points very high) with Archers utter bullshit. He is nothing but a goddamn troll.
    Well now I wouldn't say that...

    but getting back on topic, I dont see a good reason warp in cant have rally. If its meant to create additional apm, an easy fix would be for the player to press the rally button (like r) after selecting the unit, that way you dont have to look at the location youre warping to.

    Darn, now I really want them to put this in the game.

  5. #15

    Default Re: Should Warp-In have rally points?


  6. #16

    Default Re: Should Warp-In have rally points?

    *Sigh*

    Must Archer turn every damn thread into a macro thread?

    Anyway, I'm sure many people in this thread have got to play StarCraft II at least once now. I only got to play at BlizzCon 2007, but warp-in worked just fine then, IMO.

    If you could rally all those warp gates into one place, you'd have confusion, such as overlapping units (or, rather, units not appearing exactly where you wanted them to be). I think you're better off with the option of putting zealots here, stalkers there and so forth. It's faster and more flexible that way, and still only requires one "extra" click per unit (and it's a decision-making click, since you're deciding where to put the unit). It also avoids problems with using warp prisms, which you can shut down (so the pylon-like aura is no longer there), move them around, etc.

    This is a "screen-shift" mechanic I can get behind. You generally want to warp-in units into the fringes of a combat that is either about to start or is already going on. (No need to go back to your base to select your warp gates, when you can select them all by pushing "W".) I forgot to test warping-in units on the minimap. Should put that in the beta request group at some point.

    Unlike some other mechanics, using warp-in never felt like busywork to me. It didn't require more clicks than, say, selecting five barracks and pushing "M, M, R, R, R" for two marines and three marauders. (Well, I guess it took five more clicks, but thinking was going on.)
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  7. #17

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by Kimera757 View Post
    If you could rally all those warp gates into one place, you'd have confusion, such as overlapping units (or, rather, units not appearing exactly where you wanted them to be). I think you're better off with the option of putting zealots here, stalkers there and so forth. It's faster and more flexible that way, and still only requires one "extra" click per unit (and it's a decision-making click, since you're deciding where to put the unit). It also avoids problems with using warp prisms, which you can shut down (so the pylon-like aura is no longer there), move them around, etc.
    I dont get why positioning your units properly is important UNLESS your dropping units.

    If you wanted zealots your warp gates rally point: z, r, z, r...

    Instead of:
    Click minimap/proxyhotkey, z, click, z, click...

    Its a small gain, but atleast the option is there.

  8. #18

    Default Re: Should Warp-In have rally points?

    I wonder what people would be saying if when they revealed Warp-In it was a gateway upgrade with rally points and queues and then later they took those away to create needless busywork and a new "trade off".

  9. #19

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by Crazy_Jonny View Post
    I dont get why positioning your units properly is important UNLESS your dropping units.

    If you wanted zealots your warp gates rally point: z, r, z, r...

    Instead of:
    Click minimap/proxyhotkey, z, click, z, click...

    Its a small gain, but atleast the option is there.
    Warp-In with Rally would look more like this:

    Hotkey for Warp Gates (1) > Rally (R) > number of Zealots (Z, Z, Z, Z...)

    All the Zealots from all the Warp Gates would Warp-In around the same rally point at almost the exact same time.

  10. #20

    Default Re: Should Warp-In have rally points?

    Quote Originally Posted by DemolitionSquid View Post
    Warp-In with Rally would look more like this:

    Hotkey for Warp Gates (1) > Rally (R) > number of Zealots (Z, Z, Z, Z...)

    All the Zealots from all the Warp Gates would Warp-In around the same rally point at almost the exact same time.
    Even easier... why must I overthink.

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