And Here We Go
Yes
No
10-27-2009, 07:20 PM
#1
10-27-2009, 07:26 PM
#2
You mean rallying to a pylon powered location so that once you click it automatically spawns there?
If so, no because that totally kills the fun of Warp-In.
10-27-2009, 07:26 PM
#3
That would be helpful, I vote yes.
How? Because you cant see it? A pro wont bother looking at the units they just want to bring on the battlefield. Theyll only do it performing a drop.If so, no because that totally kills the fun of Warp-In.
Suggestion: When you want to warp to a rally point, you should press 'r' after selecting a unit.
10-27-2009, 07:27 PM
#4
Beat me to it lol.
It makes sense merely because it is a production building and all other production buildings in the game have rally points; however, it works unlike any production building yet created, and so there may be some details that need to be looked at first. One example would be the case of how units should appear at a rally point — especially if multiple Warp Gates point to the exact same spot — because they obviously can't appear in the exact same pixel (due to game physics).
Overall, however, it makes perfect logical sense.
10-27-2009, 07:29 PM
#5
They would just spawn beside the rally similar to how normal units can't walk to the exact same point the previous rallied unit walked to.One example would be the case of how units should appear at a rally point — especially if multiple Warp Gates point to the exact same spot — because they obviously can't appear in the exact same pixel (due to game physics).
Also, the point of Warp-In is to be a trade-off. You lose queues, you lose rally, you get powerful warp-in mechanic.
10-27-2009, 07:40 PM
#6
10-27-2009, 07:41 PM
#7
I thought it was primarily a loss of queues (which I can understand for gameplay and balance) and that the loss of rally was merely something not thought about. I don't recall having any major blue posts explaining the loss of rally points from the Warp Gate. Another issue I did think of, however, is what should happen when the power to the original rally point is lost. Should the units spawn anyway but at their respective Warp Gate, or should the player receive an error message saying that they cannot be spawned?
10-27-2009, 07:46 PM
#8
10-27-2009, 07:48 PM
#9
Warpgate could just be an upgraded form of the gateway. There is really not a whole lot of reason why the player should have to switch between the two just for the sake of needless busywork.
10-27-2009, 07:48 PM
#10