Page 9 of 12 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 118

Thread: Vehicles that can move and shoot

  1. #81

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by Pandonetho View Post
    Really? This again? Might I refer you to the post above? Explain to me exactly how making the Hellion Move + Fire makes it able to chase down units it formerly couldn't?
    Oh wait, it doesn't, because of the fact that the Hellion can move immediately after firing a short burst, the difference is practically less than half a second.
    Not to mention the Hellion is already the second fastest unit in the game, right under Cracklings.

  2. #82

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by Pandonetho View Post
    Really? This again? Might I refer you to the post above? Explain to me exactly how making the Hellion Move + Fire makes it able to chase down units it formerly couldn't?
    Oh wait, it doesn't, because of the fact that the Hellion can move immediately after firing a short burst, the difference is practically less than half a second.
    That would be like saying,
    "just because psi storm can already stop infantry easily, doesn't mean we can't increase the damage it does."

    What part of 'too powerful' do you not understand? Fyi, half a second is a big deal.

    On the tank it might be a different story because its tank mode is something you don't see used. And by that time, your opponent should be capable of countering tanks. Not to mention the tank has been nerfed already.
    Last edited by Crazy_Jonny; 10-28-2009 at 01:37 PM.

  3. #83

    Default Re: Vehicles that can move and shoot

    The main issue with Hellions that can fire on the move is with their AoE attack.

    The flames currently last for about a second. If during that time, any unit that moves under the flames also takes AoE damage, then it becomes very easy to turn a linear AoE into a triangular area AoE. For example:


    Code:
         X
        U U
       U   U
            H
    Let's say that "H" is a Hellion and X is the unit it's targetting (U is some other unit). Given this positioning, when it starts firing, it will hit X and 2 Us.

    As it currently stands, if the Hellion starts moving, then the flames stop. However, if you have fire and move, then you can do much more damage if you shift the Hellion to this position:

    Code:
         X
        U U
       U   U
      H <--
    That will cause it to hit X and 4 Us. That is an almost a doubling of the damage that the one Hellion did.

    Imagine a block of Marines. Now imagine just four Hellions that can, by sweeping their flames, do damage to all of them. That is, each Hellion hits each Marine. In order for this to not insta-kill these Marines, Hellions would have to do less than 10 damage each.

    Having such a low-tier unit be such a powerful counter to anything that travels in groups is not a good idea.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  4. #84

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by Pandonetho View Post
    Really? This again? Might I refer you to the post above? Explain to me exactly how making the Hellion Move + Fire makes it able to chase down units it formerly couldn't?
    Oh wait, it doesn't, because of the fact that the Hellion can move immediately after firing a short burst, the difference is practically less than half a second.
    Half a second is a lot in SC, and few ground units have movement speeds faster than the Hellion, if any, so effectively no unit will be able to run away from it.

    The explanation would be:
    If TARGET has slower movement speed than ATTACKER, but ATTACKER must stop half a second to perform stop-attack-move, ATTACKER can only attack intermitently. 99% of the units work like this.

    If ATTACKER can shoot on the move, he begins it's attack, and chases the TARGET. As it's faster, it doesn't need to ever stop it's attack.

  5. #85

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by Lupino View Post
    Like hell it's a Blizzard rule, just like "no MBS" or "no smartcasting" are Blizzard rules Fanboys just can't get over the fact that 10 year old UIs and mechanics are old, stale, and broken, and that Starcraft/BW is not the Be All and End All of RTS games.
    And yet, somehow, that old UI with the old mechanics have become a professional sport, which CoH is still trying to do.

    I'm in favor of the Shooting-While-Moving for the Siege Tank, to give it's tank form more utility. It won't make them stand-alone units, but it will make retreating more viable.

  6. #86

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by Norfindel View Post
    uhhh... Fire on the move for the Hellion would be too much, it already deals tons of damage on a big AoE, and it's fast and cheap. The enemy is supposed to at least have the chance of running away, if his force has not the right unit mix. If the Hellion can fry them while he chases them, they're doomed.
    I dont think the enemy should have a chance to run away. This would make everyone fear the awesome flanking power of the hellion which I htink is appropriate for the unit.

    Dont go out without backup cause those Hellions will get you!

  7. #87
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Vehicles that can move and shoot

    That would be like saying,
    "just because psi storm can already stop infantry easily, doesn't mean we can't increase the damage it does."

    What part of 'too powerful' do you not understand? Fyi, half a second is a big deal.
    This is getting ridiculous, go back to elementary school or else improve your reading comprehension. What part of THIS don't you understand?

    The Hellion can already chase down a lot of units, there is no unit it can't chase down. Making it move + fire at the same time, WILL NOT CHANGE THIS FACT. I'm not making any statements about balance alright? Get that through your skull.

    People using the point that making the Hellion move and fire at the same time will allow it to chase down units that it otherwise couldn't, are making a stupid point. Get that through your skull.

    And no, half a second is not a lot in Starcraft, I don't care how hyped up people make every "half second" to be, but it is not a lot of time.

    Look at the god damn Battle Report, does it look like it will make a difference in whether it will be able to chase units down or not if it can move and fire? No, because it already moves instantly after firing, similar to how the vulture can do the same thing, now go and improve your damn reading comprehension.

    Half a second is a lot in SC, and few ground units have movement speeds faster than the Hellion, if any, so effectively no unit will be able to run away from it.
    Oh, really? Would you care to name which ground units besides cracklings move faster than the Hellion? And theoretically speaking, even if there was (which there ISN'T) MAKING THE HELLION MOVE + FIRE WON'T MAKE IT CATCH UP TO THAT UNIT ANY FASTER THAN IF IT DIDN'T MOVE + FIRE.

  8. #88

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by Pandonetho View Post
    Oh, really? Would you care to name which ground units besides cracklings move faster than the Hellion? And theoretically speaking, even if there was (which there ISN'T) MAKING THE HELLION MOVE + FIRE WON'T MAKE IT CATCH UP TO THAT UNIT ANY FASTER THAN IF IT DIDN'T MOVE + FIRE.
    He said, "and few ground units have movement speeds faster than the Hellion." As in, almost none. Looks like YOU'RE the one who needs to improve their damn reading comprehension.

  9. #89

    Default Re: Vehicles that can move and shoot

    *throws bucket of cold water on Pandonetho to cool him down*

  10. #90
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Vehicles that can move and shoot

    He said, "and few ground units have movement speeds faster than the Hellion." As in, almost none. Looks like YOU'RE the one who needs to improve their damn reading comprehension.
    Perhaps, however, A) You're a douchebag. and B) My comprehension attack was aimed at Crazy_Johnny.

    Anyway, you're right, Norfindel did mention something different and as such my posts no longer apply to him.

Similar Threads

  1. Roaches Can Move While Burrowed
    By TheEconomist in forum StarCraft Discussion
    Replies: 9
    Last Post: 09-01-2009, 12:00 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •