10-28-2009, 01:27 PM
#81
10-28-2009, 01:32 PM
#82
That would be like saying,
"just because psi storm can already stop infantry easily, doesn't mean we can't increase the damage it does."
What part of 'too powerful' do you not understand? Fyi, half a second is a big deal.
On the tank it might be a different story because its tank mode is something you don't see used. And by that time, your opponent should be capable of countering tanks. Not to mention the tank has been nerfed already.
10-28-2009, 01:46 PM
#83
The main issue with Hellions that can fire on the move is with their AoE attack.
The flames currently last for about a second. If during that time, any unit that moves under the flames also takes AoE damage, then it becomes very easy to turn a linear AoE into a triangular area AoE. For example:
Let's say that "H" is a Hellion and X is the unit it's targetting (U is some other unit). Given this positioning, when it starts firing, it will hit X and 2 Us.Code:X U U U U H
As it currently stands, if the Hellion starts moving, then the flames stop. However, if you have fire and move, then you can do much more damage if you shift the Hellion to this position:
That will cause it to hit X and 4 Us. That is an almost a doubling of the damage that the one Hellion did.Code:X U U U U H <--
Imagine a block of Marines. Now imagine just four Hellions that can, by sweeping their flames, do damage to all of them. That is, each Hellion hits each Marine. In order for this to not insta-kill these Marines, Hellions would have to do less than 10 damage each.
Having such a low-tier unit be such a powerful counter to anything that travels in groups is not a good idea.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
10-28-2009, 02:41 PM
#84
Half a second is a lot in SC, and few ground units have movement speeds faster than the Hellion, if any, so effectively no unit will be able to run away from it.
The explanation would be:
If TARGET has slower movement speed than ATTACKER, but ATTACKER must stop half a second to perform stop-attack-move, ATTACKER can only attack intermitently. 99% of the units work like this.
If ATTACKER can shoot on the move, he begins it's attack, and chases the TARGET. As it's faster, it doesn't need to ever stop it's attack.
10-28-2009, 02:49 PM
#85
And yet, somehow, that old UI with the old mechanics have become a professional sport, which CoH is still trying to do.
I'm in favor of the Shooting-While-Moving for the Siege Tank, to give it's tank form more utility. It won't make them stand-alone units, but it will make retreating more viable.
10-28-2009, 02:53 PM
#86
10-28-2009, 04:38 PM
#87
This is getting ridiculous, go back to elementary school or else improve your reading comprehension. What part of THIS don't you understand?That would be like saying,
"just because psi storm can already stop infantry easily, doesn't mean we can't increase the damage it does."
What part of 'too powerful' do you not understand? Fyi, half a second is a big deal.
The Hellion can already chase down a lot of units, there is no unit it can't chase down. Making it move + fire at the same time, WILL NOT CHANGE THIS FACT. I'm not making any statements about balance alright? Get that through your skull.
People using the point that making the Hellion move and fire at the same time will allow it to chase down units that it otherwise couldn't, are making a stupid point. Get that through your skull.
And no, half a second is not a lot in Starcraft, I don't care how hyped up people make every "half second" to be, but it is not a lot of time.
Look at the god damn Battle Report, does it look like it will make a difference in whether it will be able to chase units down or not if it can move and fire? No, because it already moves instantly after firing, similar to how the vulture can do the same thing, now go and improve your damn reading comprehension.
Oh, really? Would you care to name which ground units besides cracklings move faster than the Hellion? And theoretically speaking, even if there was (which there ISN'T) MAKING THE HELLION MOVE + FIRE WON'T MAKE IT CATCH UP TO THAT UNIT ANY FASTER THAN IF IT DIDN'T MOVE + FIRE.Half a second is a lot in SC, and few ground units have movement speeds faster than the Hellion, if any, so effectively no unit will be able to run away from it.
10-28-2009, 04:44 PM
#88
10-28-2009, 04:45 PM
#89
*throws bucket of cold water on Pandonetho to cool him down*
10-28-2009, 04:47 PM
#90
Perhaps, however, A) You're a douchebag. and B) My comprehension attack was aimed at Crazy_Johnny.He said, "and few ground units have movement speeds faster than the Hellion." As in, almost none. Looks like YOU'RE the one who needs to improve their damn reading comprehension.
Anyway, you're right, Norfindel did mention something different and as such my posts no longer apply to him.