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Thread: Vehicles that can move and shoot

  1. #71
    Pandonetho's Avatar SC:L Addict
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    Default Re: Vehicles that can move and shoot

    Hmmm helions constantly moving around a mineral line torching probes. I actually dont think that would be too powerful.
    That's because it isn't, you can do the exact same thing whether moving and shooting at the same time exists or not. The only thing this changes for the Hellion is the amount of clicking. All you have to do is move click and let it attack automatically without using the attack command. Nothing else changed, the Hellion can already move immediately after firing.

  2. #72

    Default Re: Vehicles that can move and shoot

    You say nothing has changed. Whats changed is whether the hellion has to stop for a second.


    Edit: yup had that wrong.

  3. #73

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by Pandonetho View Post
    Yeah I'm sure the world dictates that making an already fast unit faster is imbalanced in SC2, a game we haven't played yet. Sure love the terabytes of evidence supporting this.
    Well sorry for giving my opinion. But if the unit is already balanced, making it faster will make it imbalanced, thats just how I see it.

    Quote Originally Posted by ArcherofAiur View Post
    Hmmm helions constantly moving around a mineral line torching probes. I actually dont think that would be too powerful.
    Im going to elaborate on the example so you get what Im trying to say.

    Say you do what David Kim did in BR4 where he bypassed the protoss defenses and pursued the probes. He cant fire at anything coming at him while hes doing this, he is taking damage on the way in with no gain. Now while hes attacking the probes, he eventually has to stop to attack, giving the reinforcements he bypassed time to catch up with him. Then he'll have to escape, not giving away damage to the reinforcements.

    Now give him the ability to attack on the go, he can attack everything on his way in and out. That means the defenses he bypasses will take some damage going in and out of the base. It will also be tougher for reinforcements to catch him because he can move around while harassing the probes. Therefor theres less pressure on the hellion to move wisely and time correctly.

    Atleast, thats what I see happening, I cant give the exact numbers on how overpowered it will be. But it will definitely be more powerful than now. Thats something I dont want.
    Last edited by Crazy_Jonny; 10-27-2009 at 08:43 PM.

  4. #74

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by Crazy_Jonny View Post

    Now give him the ability to attack on the go, he can attack everything on his way in. That means the defenses he bypasses will take some damage going in and out of the base. It will also be tougher for reinforcements to catch him because he can move around while harassing the probes. Therefor theres less pressure on the hellion to move wisely and timing correctly.
    I dont think anyones denying that it would be more powerful. But as usual overpowered remains an opinionated term.

  5. #75

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by ArcherofAiur View Post
    I dont think anyones denying that it would be more powerful. But as usual overpowered remains an opinionated term.
    I think it would be imbalanced for an early tier unit that is double pump able to be able to do that. Ill just leave it at that, correct me if you want.

  6. #76

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by Crazy_Jonny View Post
    I think it would be imbalanced for an early tier unit that is double pump able to be able to do that. Ill just leave it at that, correct me if you want.

    How can I? You said thats what you think instead of saying hellions with fire-and-move would be imbalanced. Period.

  7. #77

    Default Re: Vehicles that can move and shoot

    Quote Originally Posted by ArcherofAiur View Post
    I dont think it lets you add a poll afterwards. Would have been a good idea though. I didnt expect this much positive support.
    What a pity. Now, what, how can we know?
    Did you think a mod could add such things? I think so.
    Seeing the posts, it seems like the Siege tank could be a good candidate to get it. I just wonder if they behave the same way they did in SC1. I mean, the semi-shoot while move. If they were moving among enemy unit's or buildings their cannons fired on the least stop or slow down in movement! That was interesting, but not as useful as full shoot while move could be for Siege Tanks!

  8. #78
    Pandonetho's Avatar SC:L Addict
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    Default Re: Vehicles that can move and shoot

    Actually with the rather fast rate of fire for siege tanks in tank mode now, I think it could make quite a difference between having to stop to shoot, and not having to stop at all.

    This would largely (IMO) affect the interaction between early game tanks and zealots without speed.

  9. #79

    Default Re: Vehicles that can move and shoot

    uhhh... Fire on the move for the Hellion would be too much, it already deals tons of damage on a big AoE, and it's fast and cheap. The enemy is supposed to at least have the chance of running away, if his force has not the right unit mix. If the Hellion can fry them while he chases them, they're doomed.

  10. #80
    Pandonetho's Avatar SC:L Addict
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    Default Re: Vehicles that can move and shoot

    uhhh... Fire on the move for the Hellion would be too much, it already deals tons of damage on a big AoE, and it's fast and cheap. The enemy is supposed to at least have the chance of running away, if his force has not the right unit mix. If the Hellion can fry them while he chases them, they're doomed.
    Really? This again? Might I refer you to the post above? Explain to me exactly how making the Hellion Move + Fire makes it able to chase down units it formerly couldn't?
    Oh wait, it doesn't, because of the fact that the Hellion can move immediately after firing a short burst, the difference is practically less than half a second.

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