I dont think it lets you add a poll afterwards. Would have been a good idea though. I didnt expect this much positive support.
10-27-2009, 08:21 AM
#51
I dont think it lets you add a poll afterwards. Would have been a good idea though. I didnt expect this much positive support.
Last edited by ArcherofAiur; 10-27-2009 at 08:30 AM.
10-27-2009, 12:18 PM
#52
Helion was moving like the vulture in BR4 but the fact it got wells and a flamethrower attack make it out of place. Vulture had a single high-output attack making it microable, not the helion...
10-27-2009, 01:04 PM
#53
10-27-2009, 01:08 PM
#54
You have to stop carriers before they release their units. And steam tanks are from Warcraft…
It’s not a made up rule, it’s the rule of all Blizzard games. There are exceptions to this rule but very few. The only unit in SC2 is Voidray, and it has to stop to open fire. (oh and of course the carrier)
They only really break this rule to make units playable. If the carrier interceptors instantly stopped firing when you moved them, it’s quite hard to use carriers. And same goes for Voidray. The second they move out of its range, it’ll have to start from first level dmg again. I don’t know how steam tanks work so bleh.
If there is a micro option for the hellion to make it “fire on the move” then why program it in to make it easier for newbs? Hellion would be way too OP if you allowed them to fire on the move. That means when you’re running away, Hellion will be doing constant aoe dmg to your retreating troops. No input from the enemy play even required.
Last edited by Wankey; 10-27-2009 at 01:20 PM.
10-27-2009, 01:20 PM
#55
Like hell it's a Blizzard rule, just like "no MBS" or "no smartcasting" are Blizzard rulesFanboys just can't get over the fact that 10 year old UIs and mechanics are old, stale, and broken, and that Starcraft/BW is not the Be All and End All of RTS games.
Shooting while moving would be a great addition, it would open up new strategies for players to try out and the possibility of new mechanics being added. Most melee units would still be faster, so they could chase down fleeing units, and if you really must you could add a penalty to the unit firing while on the move.
Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.
10-27-2009, 01:40 PM
#56
that king of thing is hard to balance, blizz should keep things simple+professional
writing rhymes in my captain's log, Black Star date
mcs fake like Egyptian gods in Stargate
10-27-2009, 02:15 PM
#57
Shooting while moving should not be a global thing. It should be an intrinsic part of the nature of certain units. Some units should be able to do it and some shouldn't.Shooting while moving would be a great addition, it would open up new strategies for players to try out and the possibility of new mechanics being added. Most melee units would still be faster, so they could chase down fleeing units, and if you really must you could add a penalty to the unit firing while on the move.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
10-27-2009, 03:11 PM
#58
10-27-2009, 03:35 PM
#59
10-27-2009, 04:19 PM
#60
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen