10-26-2009, 10:04 PM
#41
10-26-2009, 10:41 PM
#42
10-26-2009, 10:45 PM
#43
10-26-2009, 11:03 PM
#44
10-27-2009, 12:07 AM
#45
10-27-2009, 12:28 AM
#46
Hmm... ArcherofAiur, can you add a poll to this thread so we can vote?
something like
"I totally approve this"
"I like the idea"
"I don't, like it"
I personally think that if Siege Tanks had a limited "shoot while move" in SC1 they could have it full in SC2. that goes for Carriers and maybe a couple of Zerg units... I don't know, just as needed so it's kept balanced!![]()
10-27-2009, 12:28 AM
#47
Not really. Through silly patrol-micro, you could make Vultures attack and move while not stopping for even a split second. It's similar to Mutalisk micro, mechanically.the Hellion is capable of moving-and-shooting precisely to the same degree as was the Vulture.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
10-27-2009, 01:58 AM
#48
10-27-2009, 02:09 AM
#49
You're right. I was thinking about something else.Er, haven't we seen the Hellion do exactly that? I was under the impression they could replicate this trick.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
10-27-2009, 02:16 AM
#50