10-29-2009, 05:53 PM
#111
10-29-2009, 07:41 PM
#112
I though that was the point of these forums?
You sound sure it wouldn't be OPd, so were even I guess.So are you implying that the Hellion CAN'T already do this?
I like how people are pulling "OP" out of their ass like they know it as a fact.
I mean, maybe if you lowered the splash given by the hellion, it COULD be done, but in my opinion, I prefer it staying the way it is now, since it has a niche.
Hey, what if Reapers can move and shoot?
Ok, I know its not a vehicle, but just imagine...
10-29-2009, 07:44 PM
#113
Oh do I really? Really?You sound sure it wouldn't be OPd, so were even I guess.
I'm just pointing out certain arguments that certain people bring up, that are invalid. I have not once in this thread said I support making hellions move + fire.
I've also never said it would be balanced, and yet there are some people who seem to think it's a guaranteed imbalance, without any evidence at all to support the claim.
In my imagination, that would be pretty awesome. Of course I don't know whether it would be balanced or not.Hey, what if Reapers can move and shoot?
10-29-2009, 07:47 PM
#114
Ok, fine, I DONT KNOW if it will be OP, I never said I did. I like the idea of Hellions being able to move and fire too. Thats why I constantly state, IN MY OPINION. Im just trying to get a different answer from you other than "it can already do that", but fine, Im sick of the unit now.
As for the reapers,
I thought it might be possible cuz it doesn't have splash, but whatever, maybe its too powerful with the D charges. Are those still in the game btw?
10-29-2009, 07:50 PM
#115
I don't see how it would change them much. As is, they don't have much of a wait time after firing, so they're about as close to firing on the move as Hellions.Hey, what if Reapers can move and shoot?
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10-29-2009, 07:51 PM
#116
10-29-2009, 07:52 PM
#117
10-29-2009, 08:04 PM
#118
If I see it right, it would have a pretty significant impact on how Reapers play in C/D games, and little impact on how they play at pro levels. They'd be a lot more devastating at worker raids in the hands of newbies because they could keep up with escaping workers without losing ANY damage.
Move-and-shoot also impacts slower units much more than faster ones, so Reapers would get a bigger boost from this, over-all, than Hellions. Hellions can already run from an enemy, fire, and keep running without getting hit, even if they have to stop to do it. Reapers can't because they're not so fast that they can just stop and start without having chasers catch up to them.