
Originally Posted by
Mislagnissa
The games suffer from a terrible case of sequelitis, as Tura has already explained. The original game was written as a self-contained narrative that sequels could never hope to match. For god's sake, it ended with the death of a villain who planned to literally eat all life in the universe and was the leader of one of the three playable sides. Of course no sequel could ever hope to compare and any sequel to that would only get worse!
The Queen of Blades was a Saturday morning cartoon villain who just wanted to take over and kill billions of people because the writer said so. Even the nazis and the taliban had more depth as villains, since they literally believed they were the good guys. Likewise, Amon just wants to kill everyone because the writer needs to force the three races to become friends and make peace at the end.
Not only that, but the SC1 final game narrative did not do nearly as much with its premise as it could have. Numerous plot points from the manual were forgotten or twisted beyond recognition. Rewriting the plot of HotS and LotV to be less stupid does not fix those problems because the franchise jumped the shark back in SC1 when it turned Mengsk and Kerry into caricature supervillains and killed off the vastly more intriguing and sympathetic Overmind.
The foundation does not support sequels because the protoss and zerg have been twisted into washed-up has-beens with nothing to distinguish them from the terrans and have absolutely no goals, desires or motivations of their own. They are nothing more than marionettes moving to the whim of the writers playing second fiddle to the terrans.
The only way to fix this is to reboot the franchise back to basics and go from there with the benefit of hindsight.