Just a thread for me to post updates and personal thoughts while I slowly but surely whittle away at my custom campaign project.
Also, this will be the first place I post demos, even SC2Mapster won't get them before you guys do. This place will always be my StarCraft home.
Anyway, so that this isn't a waste of space, a note on titles:
I've been hard-pressed to come up with a name for this project for the last few months (once I learned Gradius had dibs on StarCraft: Unity for his own project I had to come up with my own different name; that was my original choice before I learned he announced it first). I'd been stuck on what to call it for a while, but then I decided on a call-back to Rebel Yell for the first episode of the project, which follows Raynor's Raiders. I was listening to a weird folk album by a group (formed by black metallers who want to apply that mood to folk-rock) called Man's Gin. The album was titled Rebellion Hymns, and I thought that'd be a nice title for a campaign about a bunch of free-lance mercenaries and rebel malcontents.
(Incidentally, I only just realized this now, but if I had an unlimited budget, there's a song on that album that I've always thought evoked the character of Stukov.)
After falling in love with that name, I've decided that all the episodes will be named after albums. That brings us to StarCraft: Reality, named after an often-overlooked latter-era David Bowie album.
Also, here's a quick summary of the first three missions, in which no major plot developments occur. I will release these as a demo when they are done:
Raynor 1 - Greenhorn:
Tilesets: Urban, Wasteland
New characters: Attila Kovacs, Jim Raynor, Matt Horner
New units: Marine, Support Medic, Vulture
Main objectives: Meet Jim Raynor; Reach Raynor's Base
Bonus objectives: Rout the local gang (Kovacs loyalty)
Result: New recruits arrive at Raynor's Raiders outpost.
Raynor 2 - Cat's in the Bag:
Tilesets: Wasteland, Terran installation
New characters: Martin Haynes, Oswald Smidge, Mirabel Lafayette
New units: SCV, Firebat
Main objectives: Penetrate the Ys fortress; Rescue the Oswald Smidge
Bonus objectives: Destroy docked battlecruiser (Haynes loyalty); rescue civilian slaves (Kovacs loyalty); access Ys archives (Horner loyalty)
Result: Ys mercenaries defeated; Smidge rescued.
Raynor 3 - ... And the Bag's in the River:
Tilesets: Wasteland, Terran installation
New Characters: Keith Jarbo, Nova Terra
New units: Deimos Wraith, Bulwark Dropship
Main objectives: Defend until the Hyperion is repaired
Bonus objectives: Assassinate Dominion phantoms (Haynes loyalty); rescue Raiders prisoners (Horner loyalty); capture pirate factory (Jarbo loyalty)
Result: Smidge acquired by Dominion special forces; Raiders retreat to Shiloh.
Each campaign will have a simple gimmick, and crew loyalty is this one's. As you gain loyalty, upgrades, side missions and new units are unlocked. I actually like that concept so much that I might just apply to each episode, with twists to suit the specific faction you play as.