One of the initial aspects of protoss tribes, and the protoss species in general, which was discarded in later portrayals was that every tribe had a unique skin tone as stated in the original manual. The tribe descriptions mention tribal colors but it is unclear if this is their skin tone or their game colors; either or both could be true and this seems to be the case in the game. (Only eight tribes were available in the game, and only six mentioned in the manual, but many more could easily have existed.)
This can be seen in the protoss unit portraits: zealots and carrier pilots have green skin, arbiter pilots have white skin, scout pilots have orange skin, etc. The skin tones for particular professions seem to support that tribal colors double as skin colors: zealots and carriers may be akilae (green Templar command), the arbiter pilot may be shelak (white judicator librarians), and the scout pilot may be Auriga (orange Templar airforce). This leads to the result where a given force may wear the colors of a particular tribe but be composed of members from many tribes. It is not unbelievable that tribes may adopt members from other backgrounds or multiple tribes might work together under a single military banner.
Where things break down is that this fairly predictable pattern is forgotten or broken in future games and fiction. In SC2 the protoss are generally portrayed as having a single ethnic appearance with few exceptions: khalai have pale blue skin and blue eyes, nerazim have dark blue or violet skin and green eyes, taldarim have bone white skin and red eyes. In the fiction and comics the protoss are generally depicted with multiple skin tones (absent in the games), but these do not seem to correlate with tribe (comparable to all humans being portrayed as Brazilian) and in some cases a character’s skin color may change between stories as seen in the cases of Artanis and Urun (comparable to a human character initially portrayed as black later being changed to white without explanation).
Artanis in particular has undergone more changes in appearance than any other character: one depiction gives him pale beige skin (BW and SCR race selection screen), another dark indigo or violet (SCR portrait art), another light brown (WoL), another translucent pale blue (LotV).
In general the tribal cultures have remained largely irrelevant in the lore, to the point where most protoss characters do not have a stated tribal background at all. By SC2 the khalai, nerazim and taldarim are portrayed the same way tribes were expected to be. Protoss tribes are comparable to human ethnic groups, even including being pigeonholed into particular professions (which is actually dystopic, if you think about it). If this same logic was applied to human beings, there would a large outcry.
In SC:R new art, the diverse skin colors of SC1 protoss portraits were generally replaced by more generic colors that made them feel vastly more homogenous and more like SC2. While SC2 protoss portraits do have technically more varieties in skull shape and skin hue, the actual contrast of their skin colors is vastly more homogenous than in SC1. This is particularly strange given how easy it should be to apply a filter to the textures.
Anyway, what do you think of how the tribes were treated? Do you think they should have been more important in the story? Do you think the protoss characters should have been consistently portrayed as having specific skin colors indicating their tribal background?




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