Religion
Something I have not seen much in scifi is religion. Most of the time the future is perceived as an atheist utopia.
This is complete nonsense for one key reason: humans are tribal. Religion was never anything more than an excuse for our tribalism. Just look at how people behave on the internet, simultaneous claiming Jesus never existed and starting flame wars over trivial nonsense. Flame wars are just the internet equivalent of witch hunts.
Although traditional religions are on the decline in rich countries, new religions are replacing them. Cosmism, for example, bills itself as "religion 2.0." Mormonism claims that God is a space alien from the planet Kobol (in case you recognize that name, the original Battlestar Galactica's chief producer was a mormon).
Religion is ripe to explore as a theme in an RTS about aliens invading.
The original Zerg were portrayed with religious overtones (Metzen outright states he based them on the Old Testment and Shakespeare): the Overmind was analogous to the Old Testment God and the cerebrates were his prophets. There's also Gravemind in Halo, who speaks entirely in rhyme. I would like to do something similar for the bugs, since many of my ideas are just recycling neat stuff from Starcraft that Blizzard threw away.
I expect that religion would be quite prevalent in human space, since religiosity scales with poverty and human space is full of poverty. I would probably copy the Brotherhood of Nod plot from Command & Conquer, since the tiberium rip-off is seeding the religious outer planets first. When the bugs invade, there would probably be people worshiping them; since the bugs are intelligent, they will probably realize it would save time and resources to exploit this religion.
The elves would have religion. Since they have a telepathic internet, elves who die would have their memories preserved in the cloud. I suppose the cloud would become something akin to their afterlife and serve as the focus of their religion. I imagine their religion being a form of ancestor worship. However, taking cues from Starcraft, they would have a theocracy loosely based on the medieval Catholic church. Their theocracy has very good reasons to exist, in contrast to what atheist propaganda would have you believe, but even so that does not mean they are perfect. I believe I mentioned the alien protectorate, multiple genocides and civil war back in the rough timeline. Much like the Covenant in Halo, they offer the more mature species in their protectorate places in their military.
Space zombies
Much like the Flood in Halo and the Necromorphs in Dead Space, the bugs make use of space zombies. The space zombies are actually a provisional force designed to establish a beach head, not the main force of their army. Unlike the main forces of bugs, the space zombies are not engineered breeds spawned from the breeding pits. The space zombies are composed of organisms recently infested by the helminth and various Frankenstein abominations composed of transplanted tissue. However, the space zombies are also accompanied by breeds engineered for infestation, which are similar to things like Halo's infection forms, Starcraft 2's infestors and virophages, Half-Life's headcrabs, and so on. Unlike other space zombies in fiction, the bugs also make use of literal and vehicular zombies: these operate similar to Tleilaxu contaminators and leeches in Emperor: Battle for Dune (I'm using OpenRA as my conceptual basis for gameplay right now).
EDIT:
The bugs as invasive ecosystem
I would like to frame the bugs as being more than just the bugs that fight the humans and elves. They are an invasive ecosystem, with analogues to plants, fungi, and pathogens. An invasive or hostile ecosystem is a concept only explored in a few works of fiction: Alpha Centauri's xenofungus and mindworms, The War Against the Chtorr novels, Fragment and Pandemonium by Warren Fahy, the sandworms and spice in Dune, the tiberium in Command & Conquer (based on the spice, btw).
The bugs are pretty much an amalgamation of all those ideas I thought was cool. They have xenoforming agents, they have zombie apocalypses, and they have fleets of engineered warrior monsters. Each of these aspects has its own identity and can exist apart from the others in different plots.
A political story could focus on the ramifications of humans exploiting the properties of the miraculous alien moss, which is very loosely similar to the modern debate about climate change and green energy. The zombies would be great for a survival horror story.




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