INTRO
As seen in BR4 the thor is massable and capable of handling almost all types of enemy units. It has decent ground damage and air damage. It also can act as a tank.
Together with the marauder, other units like the viking and tanks are most of the time unnecessary.
Originally the thor was presented as a very powerful attack unit with a major weakness, it moves extremely slow and also rotates slow while attacking. In BR4 none of this weakness are present.
The thor seems to have turned into a terran normal core massable attack units instead of making it a specialized unit which i prefer.
Why would you still make marines, banshee, viking etc in a straight fight if you have lots of minerals, just make plenty of thors since it really has no real weakness and has all the firepower.
So here is my thor fix. Pros and Cons. Purpose of it and counters against it.
THOR FIX
+Make the thor move epic slow when moving, its damn fitting. Siege tanks, warp rays, guardians will own this thing easily since it still has to move (epic slow) to be able to reach its attack range.
+ Give the thor a slow charging energy blast attack or a red devil mega energy pulse blaster canon that deals massive damage against single unit as its normal attack. Kills tank in 2 shots. Kills roaches and marauders instantly.
So the main purpose of the thor is to destroy strong enemy units like tanks, colossus, ultralisk or any light ground units in few numbers easily except immortals.
Give it an energy base weapon to make the thing look more impressive. Shells and projectiles for this kind of heavy mech is just plain mediocre. Just look at it in BR4. The look of the giant thing is epic the attack is bland.
+ Another important weakness and so that the energy beam visual will work is to make the thor unable attack enemies at close or melee range.
Zealot and other melee units attacking as thor can never be attack back by the thor. The thor wont fire its beam at nearby enemies just like the siege tank in siege mode. Micro here for the big fella.
+ The above mentioned weakness actually presented another purpose for the thor mech which is to act as a tank. So give the thor more hp than usual.
+ Remove the back flak canons because its the one that makes the crucio tanks sometimes useless. It looks awful and trying hard as well. Replace it to an uver missile launch pod to attack enemy light air units.
The thor don't need ground splash damage, its one of its weakness and separates its from the ultralisk, colosus, and archons which all do splash damage. Ground splash damage is already the tanks role.
+ The thor act now as a specialized powerful unit and is not meant to be mass produce unless you are facing mass light air units. The thor is there to act as a tank for your troops and to take down strong enemy units like archons, tanks, colossus.
+ Battlecruiser (w/ yamato) or any heavy armored air units, Guardian, lurkers, immortals, warp rays, tanks (siege mode), Dark templar, mass light ground units close to the thor are the perfect counters.
+ Ultralisk, Colossus, Archon, are strong AOE damage dealer, the thor deals massive damage against single unit. Big difference.
BONUS: Because the thor can't attack enemies at close range, maybe the rebirth ability will work or something else like self destruct ability.
MARAUDER FIX
+ Remove the bonus damage against armored enemy of the marauder.
It conflicts with the siege tank and the thor. Without it the marauders will not be massed going up against all enemy ground units.
+ Keep the ice slowing effect and give it a little splash AOE (only slowing not actual damage).
+ Marines with shield should have almost the same hp as the marauder at a very lower cost.
The current marauder being effective at both light and armored ground units makes the marines useless. So lets even up the ratio so that both units will be mix most of the time. yeh and remove its bonus damage against armored units.




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