What holes are you talking about and how do you propose to fill them? The plot of Starcraft 2 is embarrassingly bad and cannot be salvaged. Even my suggestions are just glossing over it while focusing on future games instead.
I am aware that SC2 fans may have points of contention against my suggestions. Backtracking retcons will lose fans, SC2 players would be confused, a bigger protoss empire from nowhere would trivialize the Aiur protoss and creates plot holes, the psi emitter is overused, etc. To all those complaints, I say that Blizzard already pulls those stunts all the time and whining about them is pointless.
- Retcons are not inherently bad, and retcons to fix the franchise and put it back on track would only lose the shallow fans. The Overmind and Khala (as well as all the baggage associated with them like the cerebrates, broods, tribes, castes, etc) are the only parts of the zerg and protoss which make them interesting and different from humans. Starcraft 2 is crappy for destroying all that.
- Players introduced through SC2 had no problems understanding the plot (despite its sheer stupidity), so backtracking by re-introducing the Overmind and Khala would not be a big leap for them. The zerg and protoss are crappy and boring otherwise, because that was the entirety of their culture and they have nothing else to do but ape humans (which is stupid).
- Introducing a new protoss empire is no different from introducing the UED, since SC1 went to so much effort to cut off Earth for a clean slate only to throw all that work into the shitter in the first expansion. In fact, this is exactly what Blizzard did in Warcraft 2 and 3: introduce new empires and entire continents which did not exist before. Starcraft is a scifi setting in which they could introduce literally anything. Introducing a new protoss empire would fix more problems than it creates, since SC2 went out of its way to make the protoss into a generic dying race with no genetic diversity (the manual stated tribes had distinct skin tones) or any culture period beyond bland paladin stereotypes (again, the manual stated that tribes had their own cultures).
- The plot holes created by a new big protoss empire can be easily explained. The Aiur protoss did not evacuate to the empire? Well clearly there were extenuating factors, like maybe they did not have access or something? Maybe they were cut off for centuries and forgot the empire existed? In any case, that complaint is easily addressed.
- Yes, the psi emitter is overused, but that's the problem with introducing plot devices like that. You absolutely have to use them whenever it would be convenient, otherwise your characters will look like idiots. Really, you should chastise Blizzard for introducing psi emitters in the first place.
- Lastly, SC3 will definitely make a bunch of stupid new retcons that SC2 fans will complain about (while SC1 fans will just shake their heads knowingly), because that is what Blizzard does. At least my suggestions would make the lore less convoluted and inconsistent. It is virtually certain that SC3 will introduce new factions that never existed before in order to justify another galactic apocalypse plot and be essentially a self-contained story only tangentially related to the previous installments, since every single Starcraft and Warcraft game has done just that.





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