I see the appeal in all this, but this is all only possible if they had the time and money to do such a thing at the time. Sc1's plot had to be constructed with an appropriate economy of scale and with what we did get, it's a wonder that they were even able to introduce a whole universe, focus on three distinctly different sides that were in conflict with each other and create the illusion of there being more than there really is all in just 30 missions.
I don't know. If we don't necessarily have to see it (because you're given the option of skipping it and that it's all just flavour/fluff anyway), it brings to mind whether it's even worth bothering to show, let alone creating it, at all. Starcraft isn't about real wars nor is it aping history. It's fiction and in fictional worlds, it's often more compelling to bask in a well-constructed illusion of there being possibly more than what we see.
Exactly. They're not human or even remotely analagous to humans and shouldn't be. The Zerg care not if you want to relate or sympathise with them because that's not their prerogative. If one is looking for something to sympathise within the Zerg, they're not really getting the idea/concept of what the Zerg represent. Their unrelatability is partly why I find them interesting.
To some, the Overmind is a boring, obtuse character with religious overtones and one-note personality. The Overmind is mostly memorable because of its voice and the grandiose manner in which it speaks more than its personality. Kerrigan is not a Zerg, but a human, even in infested form so of course she's going to have a memorable personality. Dehaka is only memorable because of his "giant hat" - his inane obsession with "essence". His personality is more often regarded as being infamous rather than fondly memorable. Abathur is interesting because of his robotic like alienness and efficiency - a distinctly non-human "personality" that one would expect from Zerg.
Because there was no need to? The Overmind is the gestalt consciousness of all the Zerg - there is no division, they are all unified despite surface differences. That is why they were pure of essence and that is why they almost won in Sc1. The Zerg only lost in Sc1 because of the consequences arising from the Overminds decision to introduce the element of individual personality (in part as a means to procure psionic power to help it fight Protoss better) into their midst. If anything, it seems that the Zerg learnt the hard way that individual personalities are not helpful to the collective Swarm afterall.
I tend to think of the Cerebrates as being aspects of the Overmind. They appear to have a life of their own, but it's really just an assigned role that only works/functions within the whole and for specific reasons. That was the point of showing us the consequences of Zasz's death and how we had to destroy his Brood and not just let it be. Without the Overmind, all the Zerg are unmoored and become bloodthirsty/vicious without rhyme or reason. That being said, I don't mind the possibility of the remaining Zerg cerebrates eventually evolving/developing individual personalities as a means to survive...
I'd like to think of Kerrigan in Sc1 and BW as one entire character, not the distinct portions of her where she was good at this point or evil at this other point. She's clearly a damaged individual even when under Mengsk's employ and her initial naivete and "goodness" seemed unreal and forced for someone who has had to go through what she had. The tipping point was Mengsk's betrayal of her faith and loyalty. Before, she had no choice under the Confeds but she could with Mengsk. With that betrayal, she no longer had to hide under false pretenses anymore - there was no point because it would just lead to being used again. Her time being under the Overmind was another enslavement she had to endure. After the Overmind died, she probably realised that that enslavement was worse in some ways, because she was partially compelled to like her enslavement under the Zerg. Her murderous rampage in BW is desperate and paranoid attempt to avoid possibly being enslaved in any way ever again.





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). They subvert it by parasitism and slowly subsuming their stronger rivals aspects into themselves. They steal, essentially, to better themselves. There is nothing to learn by attacking themselves.
