Not quite true. The character entry for the Overmind in the manual specifically states it as a "bodiless entity". As such, it is reasonable to think the Overmind has no form to speak of until it distinctly decides to make itself manifest at the end of the campaign. This gives the impression that the Overmind isn't necessarily tied down to a physical form nor that it is necessary for it to rely on a physical form in order to exist. I know it's maybe easier for the layman audience members peace of mind to think of things in the physical in order to make sense of it, but the Overmind is supposed to be an unconventional, high-mind, sci-fi concept afterall.
No, the UED is indeed a separate but compounding issue, but I'm in no way negatively biased against the UED (I actually like them as a concept - I actually like a lot of the ideas that come from the Sc universe, it's just that I rail more against the execution, which is becoming more obvious and appallingly bad) in this specific regard. It goes back to you saying that the Overmind coming back at all devalues Tassadar's sacrifice but it goes beyond that. It kind of potentially devalues the consequence and death of the Overmind as well if it were to comeback in any way. That's why I partially agreed with you about why I think of my very early fanon as being a bit more fanciful than I initially thought it'd be.
The only way the Overmind can comeback without devaluing Tassdar's sacrifice or the inherent consequence of the Overminds death, is to have some consequence of the Overminds death on the K-sector Zerg to linger. This could be in the form of them being forced to evolve on their own and thrive without a hivemind. More importantly, this evolution should also prevent them from being enthralled by the Overmind coming back, too, (U]if[/U] they indeed decided on bringing it back. That way, the return of the Overmind isn't used merely as plot device (as it plainly is in BW).
Having "some consequence linger" is actually one of the biggest recurring issues in Starcraft in general. FanaticTemplar once said something about this when he railed against the Zerg being so OP in BW because Sc1 ended with victory for the Protoss and that its ending was clear that an even-handed status quo amongst the races was achieved. I agreed with him mostly there, too, but I was a bit more forgiving than he because the initial idea and consequence of the Zerg still being a threat of a kind despite losing the Overmind was retained - a consequence that lingered - despite it spiralling to the Zerg being actually OP later on within BW. Then we had the UED in BW. We had some massive discussions about that, too... and where we sort of had a role reversal. He felt the UED was so completely pointless by their coming and going since all impact they had was cancelled out in the end. Most of this went into our discussions of Mengsk's position and eventual setup in Sc2. He claimed that Mengsk was deemed untouchable and already prone to miraculous recovery in BW so that, in turn, justifies the position we see him in Sc2. I took the other route of considering the UED should have had a "consequence that lingered" in that Mengsk should remain defeated and that the Terran landscape should've changed again by the time Sc2 because Mengsk was only just a man and not one with infinite improbable comebacks up his sleeve. That it didn't follow through on this in Sc2 and how this probably setup this unhealthy precedent for "plot-armoured characters until a dramatic moment was required" is kinda sad.
I don't have an issue with this as a concept, merely in its positioning and timing of it happening. It would've been perfect around the time of BW/as an alternate take on BW, but it would be a very poor use of this were it to come as part of Sc3 because it would seem quite contrived given all that we've been through already. It's also the reason why I have reservations about Sc3 going back and relying on nostalgia and/or going back to UED as the main antagonist (given that whilst the concept of them is quite rad and their characters were memorable, their implementation in the narrative left a lot to be desired the first time around). It all just seems too pat and pandering now. Sc2, in terms of story, was always going to be a sequel for the sake of sequel and it's said it turned actually turned out to be nothing more than that. If Sc3 does see the light day, I'm predicting that in terms of its story, it's just going to be a sequel for the sake of a "proper" sequel. Ugh, sequelitis is real people.





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