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Thread: What kind of retcons do you think will justify the plot of StarCraft 3?

  1. #141

    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    lol nope, Blizzard really don't care about these kind of details. Just like when Metzen passed on Glynnis to do Kerrigan because he had a huge boner for Tricia Helfer.

    kinda unrelated but imo the entire sound department really dropped the ball in sc2. Not sure what happened, they usually have decent sound in blizz games(hearthstone for example is pretty good in that regard) but everything just sounds so weak in SC2. SC1 had somehow better sound production in 98 than sc2 12 years later.

  2. #142

    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    Quote Originally Posted by Nissa View Post
    It's just bad writing all around. Not only should we have been shown some sort of transition, but also it oversimplifies everything to give the Protoss only one leader. At least the original had the decency to state that the Conclave consisted of many people.
    This was why there was the Artanis: Sacrifice comic

  3. #143

    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    Talking about voices, didn't I hear somewhere that they weren't even considering bringing back Robert Clotworthy for Raynor in SC2 way back when? I wasn't sure then if the voice actor they had intended wasn't good enough or if it was because of fan outrage.

    Looking back at it now, I kinda wish they didn't bring back Clotworthy for Sc2 just to illustrate how Raynor from Sc2 is so removed from Sc1's version that it's almost a different/rebooted character. It sort of makes me glad now that Glynnis Talken didn't voice Kerrigan in Sc2. Her take on the character was that there wasn't any romantic involvement with Raynor and Kerrigan (and that's something considering she's a romance author!) and this wouldn't have gelled with what the Sc2 plot laid out for that character.

    Makes me wonder though whether other named characters from Sc1/BW would've been better received or the writing be considered more forgivable/favourable in Sc2 if they were capable of reproducing/using the original voices - looking at Zeratul especially here.
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  4. #144

    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    Yeah they had someone else for Raynor at first. I thought the new guy's voice matched way better with Raynor's new look but for the sake of consistency, I'm glad Clotworthy came back. But, then again, if they weren't gonna keep Glynnis, they should have changed Clotworthy too. I still don't understand this decision. Clotworthy's voice was never really that good to begin with but on the other hand, Glynnis was a very good actress.. So if I had to change one of them, it would definitely have been Raynor. In then end we got the worst of both. Clotworthy's performance wasn't too great in SC2 imo and of course Tricia sounded like an emotionless robot.

    Oh well, at least we got some other good voice actors like Alarak, Tychus, Mira, etc.

  5. #145

    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    Quote Originally Posted by sandwich_bird View Post
    lol nope, Blizzard really don't care about these kind of details. Just like when Metzen passed on Glynnis to do Kerrigan because he had a huge boner for Tricia Helfer.

    kinda unrelated but imo the entire sound department really dropped the ball in sc2. Not sure what happened, they usually have decent sound in blizz games(hearthstone for example is pretty good in that regard) but everything just sounds so weak in SC2. SC1 had somehow better sound production in 98 than sc2 12 years later.
    Weak as in how? I didn't feel the sound sucked in the SC2 games....

  6. #146

    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    Quote Originally Posted by ragnarok View Post
    Weak as in how? I didn't feel the sound sucked in the SC2 games....
    Well listen to the SC1 marine attack and then to the SC2 marine attack. One sounds like an actual full automatic while the other one sounds like an automatic nerf gun. There's not enough boom, bass, power to it in SC2. Listen to the hydralisk attack. In SC1, it's sounds like the spines are ripping through flesh while in sc2 it sounds like someone is shooting needles out of a blowgun. The zergling in SC2 literally makes fart noises, etc. It just doesn't sound good. They're not abysmal so most people that aren't audiophile won't care but I'm sure that anyone who is somewhat more into music/sound will agree with me that SC2 sound isn't good. I'm more anal about these kind of things because I have some musical background. In fact, I remember a lot of hate towards the sound in the beta forums.

    Music outside of campaign wasn't too great either(I like the campaign music though, particularly love some of LotV pieces). Terran was alright but god did I hate the Zerg and Protoss music. Thank god for the option that allow you to play SC1 music. That's more subjective though.

  7. #147

    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    Quote Originally Posted by sandwich_bird View Post
    Yeah they had someone else for Raynor at first. I thought the new guy's voice matched way better with Raynor's new look but for the sake of consistency, I'm glad Clotworthy came back. But, then again, if they weren't gonna keep Glynnis, they should have changed Clotworthy too. I still don't understand this decision. Clotworthy's voice was never really that good to begin with but on the other hand, Glynnis was a very good actress.. So if I had to change one of them, it would definitely have been Raynor.
    I know the real reasons are as simple as Metzen just wanting to work with Tricia Helfer and that Clotworthy, along with Harper's Mengsk, was there just to fill the nostalgia quotient. But, if I were to go for a less cynical take, I'm guessing it's because Raynor's voice is more distinctly natural (even though the Southern inflection is laid on a bit thick) and hard to change without nostalgia getting in the way considering he's the main character of the first chapter of a long-awaited sequel. Kerrigan's voice, for the most part, was largely taken up by the QoB role which was filtered/altered slightly to make her more Zergy, so probably they thought it wasn't as memorable or that people wouldn't notice the difference since they'd be modifying it anyway. Her limited role in WoL would've given some time for people to start getting used to the voice, what little there was of it, before her own entry a couple years later.

    Quote Originally Posted by sandwich_bird View Post
    In then end we got the worst of both. Clotworthy's performance wasn't too great in SC2 imo and of course Tricia sounded like an emotionless robot.
    The performances are probably more to the crappy script they had to work with than the fault of the voices/actors themselves though.
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  8. #148

    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    Quote Originally Posted by sandwich_bird View Post
    Music outside of campaign wasn't too great either(I like the campaign music though, particularly love some of LotV pieces). Terran was alright but god did I hate the Zerg and Protoss music. Thank god for the option that allow you to play SC1 music. That's more subjective though.
    I didn't really pay too much to the music in LotV, was more trying to piece together things in lore.

  9. #149

    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    Quote Originally Posted by Turalyon View Post
    But, if I were to go for a less cynical take, I'm guessing it's because Raynor's voice is more distinctly natural (even though the Southern inflection is laid on a bit thick) and hard to change without nostalgia getting in the way considering he's the main character of the first chapter of a long-awaited sequel.
    I would agree with that.



    Quote Originally Posted by Turalyon View Post
    The performances are probably more to the crappy script they had to work with than the fault of the voices/actors themselves though.
    That, I disagree with. A good voice actor can make a stale script interesting. From what I remember, Alarak had mostly typical villain one-dimensional lines but the actor's performance is so good that you actually like the character. Honestly, change the voice actor and Alarak would quickly go from a fan's new favorite to another nonsensical sc2 add-on.

    Of course, there's only so much that can be done when the script is abysmal. I'm not sure anyone could have made zeratul not sound senile with the lines he had... But Kerrigan wasn't that bad. She actually had lines similar to Alarak; the typical villain stuff. But Tricia just has no emotion in delivering them. She speaks the lines like an omnipotent robot or something. The lines are delivered slowly and at a constant pace while she tries to have a deeper angry voice. In contrast, BW Kerrigan is more the sassy kind. But anyways, I get that 4 years and a 100 retcons can justify anything but the performance is just not interesting.

  10. #150
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    Default Re: What kind of retcons do you think will justify the plot of StarCraft 3?

    I thought Alarak had good lines. He says arrogant shit that’s funny.

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