12-06-2017, 08:04 PM
#111
12-06-2017, 08:05 PM
#112
12-09-2017, 02:39 AM
#113
I think someone got too bitter, blizzard has done a great job in transmitting emotions most of the cinematics through shocking images and expressive characters ... experience is lost with that feeling of narrative "superiority",.....Shakespeare is not the big deal . I am more of the style of cervantes
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12-09-2017, 10:47 AM
#114
12-09-2017, 01:06 PM
#115
12-09-2017, 04:33 PM
#116
12-10-2017, 12:45 AM
#117
warcraft has always seemed inferior to tolkien material I like more his sobriety in lord of rings, diablo 2 was great in his narrative, but diablo iii was disappointing
especially the reaper of souls the story does not go anywhere, people when I see diablo iii , and I see them as all you complains that starcraft lacks a layer of dirt and sinister tone , you complain too much diablo fans must have suffered more
and although I got bored of overwatch game play, but the cinematica has memeorables moments
the cinematic of heroes of storm have been the most devoid of souls except for the first
* but what can you expect blizard has been honest about it
and as for starcraft 2 I liked it, I just felt, that the budget ended when we arrived at the epilogue, I guess that's why we did not see immortal and dragons models in cinematic style in legacy, the three stories I liked with their differentiated motivations from the protagonists, with own aesthetics and it was only more boring to play heart of the swarm ,. point minus the absence of a hybrid army and xelnagas constructs armies. I saw better "metamorph" the alternative option of the race that can replaced primals but just as I have become accustomed to the zerg dinosaurs, I hoped that the zerg would be a mixture between zagara and abathur in heart of swarm after of legacy it does not bother me this turn of the race in starcraft evolution tjis leave any interesting
Last edited by drakolobo; 12-10-2017 at 03:09 PM.
12-10-2017, 02:03 AM
#118
^ I think the issue is not whether there's good or bad moments because there's definitely both in Sc1 and Sc2, but whether one has enough moments to be fondly remembered/remembered for good reasons.
Since Sc1 was relatively small so the good bits that were there outshone the bad. Sc2 was much larger and had more bits that didn't work, were repetitious or unnecessary that it overshadowed any of the good bits. As such, Sc1 is more fondly remembered because it was concise and hit the feels more readily because of that whereas Sc2 had more sound and fury and the only thing memorable about it was the stuff that was or was not happening, not the feels.
Yes, that's right! That is indeed ME on the right.
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12-10-2017, 06:30 PM
#119
12-11-2017, 12:48 AM
#120
Raynor was only "lost" at the very beginning of the campaign really - he quickly found purpose again in fighting the Dominion and looking for artifacts. The majority of WoL was meandering and unfocused for a story that could easily be told in 10 missions at most - and that's being generous. It's why Blizz rightly decided to shorten the number of missions in order to give it some actual momentum and adequate pacing.
As a result, HotS and LotV are much more focused than WoL ever was. It's just that now that the story was structurally ok, it opens you up to realise how the content that's there wasn't really worth the time spent on it. There's literally nothing new we don't already know about the characters apart from superficial changes. Raynor is still the good hero guy in the end even though they try/fail to make him more anti-heroish, Kerrigan is still an entitled bitch even though they try to make her more good/human and Artanis is a stoic, leader hero that doesn't seem to change.
Yes, that's right! That is indeed ME on the right.
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