Having watched BR4, I think it was brilliant how DKim initially built a factory with an attached reactor to pump out a pair of Hellions for some early harass, and then repositioned the buildings later on to take advantage of a tech add-on.
Anybody know if add-ons are salvageable? If so then it seems ideal to attach a reactor to your initial rax so you can pump out marines until you've harvested enough gas to begin taking advantage of the tech add-on (assuming that's your plan).
Against Zerg players, I can see double-pumping Hellions is a great strategy into the middle of the game. Their speed and AOE damage would be ideal for mopping up weaker ground troops.
Attaching a reactor to both a rax and starport makes for quick recruitment of M&M's, a strategy I predict will be used in excess by Terran players to overwhelm opponents or quick raid attacks against economy.
What are people's strategies in regards to these two building enhancements, and how do you see them working into your build orders? I find the whole dynamics of these simple buildings fascinating in terms of what they can do to Terran strategy.




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