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Thread: Planetary Fortress : Overpowered based on BR4?

  1. #51

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by Pandonetho View Post
    Don't worry, you can destroy an OCC in 5 seconds! And you can even laugh at it while it tries to fly away before it blows up into tiny bits.
    At least I got a few hundred extra minerals out of my OCC. What did your more expensive, only GTG PF get you? 5 seconds more to write your own eulogy?

  2. #52

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Actually, the additional time would have allowed me to take my marine (+1to2 ghost) army there to counter your void rays due to repair efficiency increase.

    It wouldn't save the base I would guess, but the additional time could allow me to kill 2-4 more ships before you ran. This is, of course, not counting any information regarding army placement and scouting and whatnot.
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  3. #53

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by DemolitionSquid View Post
    At least I got a few hundred extra minerals out of my OCC. What did your more expensive, only GTG PF get you? 5 seconds more to write your own eulogy?
    Well, in theory, that PF just forced you to tech towards air; particularly the Void Ray. That's a decent advantage since he more or less now knows what you're building. Which in turn guides him on how to prepare a counter beforehand.

  4. #54

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by mr. peasant View Post
    Well, in theory, that PF just forced you to tech towards air; particularly the Void Ray. That's a decent advantage since he more or less now knows what you're building. Which in turn guides him on how to prepare a counter beforehand.
    He didn't force me into anything. I was going to build Void Rays anyway because they slaughter your best units.

  5. #55

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by DemolitionSquid View Post
    He didn't force me into anything. I was going to build Void Rays anyway because they slaughter your best units.
    Mayhaps but it does leave you exposed to Vikings and/or massed Marines which he could have prepared ahead of time, knowing that you were going for Void Rays. No unit is without weakness and having advanced knowledge on what units your opponent will be building (especially at mid-game) is a significant advantage, don't you think?

  6. #56

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by mr. peasant View Post
    Mayhaps but it does leave you exposed to Vikings and/or massed Marines which he could have prepared ahead of time, knowing that you were going for Void Rays. No unit is without weakness and having advanced knowledge on what units your opponent will be building (especially at mid-game) is a significant advantage, don't you think?
    Of course. But Vikings and Marines are fodder for the army of Stalkers I've accumulated because they're the Dragoons of SC2 and highly massable.

  7. #57

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by DemolitionSquid View Post
    Of course. But Vikings and Marines are fodder for the army of Stalkers I've accumulated because they're the Dragoons of SC2 and highly massable.
    The point I'm trying to make is that predictability = exploitable weaknesses. And building a PF forces the opponent to tech certain options over others; thus greater predictability. That is a non-measurable benefit of building at least one PF over an OCC.

  8. #58

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by mr. peasant View Post
    The point I'm trying to make is that predictability = exploitable weaknesses. And building a PF forces the opponent to tech certain options over others; thus greater predictability. That is a non-measurable benefit of building at least one PF over an OCC.
    Maybe.

    Anyway, I'll meet you halfway: I doubt I'll often build a PF, but the time may arise. The most important question for me, is the mining rate of MULES on corn. If it remains 15 like normal minerals, than I may occasionally consider PF at a high yield.

  9. #59

    Default Re: Planetary Fortress : Overpowered based on BR4?

    ITīs the cost of NOT building the PF that is important. OC doesnīt have to be at the Site, all itīs abilities are intentionally map wide. Thats why the mining rate of Mules doesnīt matter.
    But High Yield has to be especially defended, they count somewhat between 1.5 or 2.0 Expansions iīd guess but are also (expected to be) in less defensible Positions.
    If you donīt have to worry about the enemy attacking that position regardless of your defenses you propably won already. Otherwise you need investments to actually utilize the "corn" even if itīs just keeping the Command center unupgraded to threaten to turn it into a PF.
    Really, if it works out like Demosquid announced and Protoss players build Voidrays regardless because the Terrans "might" have a PF isnīt that worth it even if you never build one?

  10. #60

    Default Re: Planetary Fortress : Overpowered based on BR4?

    I really doubt PF will be as powerful as people think it will be by the end of the beta.

    It's doing more damage than a bunker at 3X the health?

    Then there's factoring in that the protoss who was attacking didn't get a proper surround, and was facing off a pro player with map-hack reflexes repairing the second its attacked. That force would've taken it down if there were even a split second more between the SCV's repairing, you could see it was at 100 hp.

    At any rate, there are other Protoss units that could take it down. What of Immortals, Archons and Dark Templar? In a mixed force these could take one down pretty easily I'd figure.

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