10-25-2009, 03:40 PM
#51
10-25-2009, 05:37 PM
#52
Actually, the additional time would have allowed me to take my marine (+1to2 ghost) army there to counter your void rays due to repair efficiency increase.
It wouldn't save the base I would guess, but the additional time could allow me to kill 2-4 more ships before you ran. This is, of course, not counting any information regarding army placement and scouting and whatnot.
Please be aware of the SC:L Posting Rules and Guidelines.
If I were you, I'd look at these links. You might even follow or like them or something...
StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel
10-25-2009, 06:53 PM
#53
10-25-2009, 07:00 PM
#54
10-25-2009, 07:17 PM
#55
Mayhaps but it does leave you exposed to Vikings and/or massed Marines which he could have prepared ahead of time, knowing that you were going for Void Rays. No unit is without weakness and having advanced knowledge on what units your opponent will be building (especially at mid-game) is a significant advantage, don't you think?
10-25-2009, 07:42 PM
#56
10-25-2009, 07:46 PM
#57
10-25-2009, 07:55 PM
#58
10-26-2009, 03:27 AM
#59
ITīs the cost of NOT building the PF that is important. OC doesnīt have to be at the Site, all itīs abilities are intentionally map wide. Thats why the mining rate of Mules doesnīt matter.
But High Yield has to be especially defended, they count somewhat between 1.5 or 2.0 Expansions iīd guess but are also (expected to be) in less defensible Positions.
If you donīt have to worry about the enemy attacking that position regardless of your defenses you propably won already. Otherwise you need investments to actually utilize the "corn" even if itīs just keeping the Command center unupgraded to threaten to turn it into a PF.
Really, if it works out like Demosquid announced and Protoss players build Voidrays regardless because the Terrans "might" have a PF isnīt that worth it even if you never build one?
10-26-2009, 03:37 AM
#60
I really doubt PF will be as powerful as people think it will be by the end of the beta.
It's doing more damage than a bunker at 3X the health?
Then there's factoring in that the protoss who was attacking didn't get a proper surround, and was facing off a pro player with map-hack reflexes repairing the second its attacked. That force would've taken it down if there were even a split second more between the SCV's repairing, you could see it was at 100 hp.
At any rate, there are other Protoss units that could take it down. What of Immortals, Archons and Dark Templar? In a mixed force these could take one down pretty easily I'd figure.