
Originally Posted by
Santrega
I guess now I see what the problem is. I understand that the zealots were totally the incorrect unit to use in this circumstance. It just seems very unlike starcraft to have a building survive in that situation.
I thought they wanted zealots to be useful late game as well? How is it going to be useful if all buildings have that armor upgrade? The point of starcraft is to kill the enemies buildings, making buildings tougher to kill only prolongs the game. I don't really like playing wc3 and WoW because of the length it times to kill things, however, I like starcraft/diablo because things die much faster. The game appeals to me because of the fast results from a quick strike.
I never really thought about it before, but I guess its the armor upgrades I don't like about this. I believe the units should be made easier/harder to kill, not the buildings.