Page 3 of 9 FirstFirst 12345 ... LastLast
Results 21 to 30 of 85

Thread: Planetary Fortress : Overpowered based on BR4?

  1. #21

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Information I've found outside of SC2POD seems to coordinate that it does not attack the air. I'm not saying it's doesn't attack air, merely that the majority of information we have states the otherwise.

    Still, based on the math, the WORST thing you can attack a PF with is mass zealot, Marine or Zergling.
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  2. #22

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by Gifted View Post
    Information I've found outside of SC2POD seems to coordinate that it does not attack the air. I'm not saying it's doesn't attack air, merely that the majority of information we have states the otherwise.

    Still, based on the math, the WORST thing you can attack a PF with is mass zealot, Marine or Zergling.
    I guess now I see what the problem is. I understand that the zealots were totally the incorrect unit to use in this circumstance. It just seems very unlike starcraft to have a building survive in that situation.

    I thought they wanted zealots to be useful late game as well? How is it going to be useful if all buildings have that armor upgrade? The point of starcraft is to kill the enemies buildings, making buildings tougher to kill only prolongs the game. I don't really like playing wc3 and WoW because of the length it times to kill things, however, I like starcraft/diablo because things die much faster. The game appeals to me because of the fast results from a quick strike.

    I never really thought about it before, but I guess its the armor upgrades I don't like about this. I believe the units should be made easier/harder to kill, not the buildings.
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  3. #23

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by Santrega View Post
    I guess now I see what the problem is. I understand that the zealots were totally the incorrect unit to use in this circumstance. It just seems very unlike starcraft to have a building survive in that situation.

    I thought they wanted zealots to be useful late game as well? How is it going to be useful if all buildings have that armor upgrade? The point of starcraft is to kill the enemies buildings, making buildings tougher to kill only prolongs the game. I don't really like playing wc3 and WoW because of the length it times to kill things, however, I like starcraft/diablo because things die much faster. The game appeals to me because of the fast results from a quick strike.

    I never really thought about it before, but I guess its the armor upgrades I don't like about this. I believe the units should be made easier/harder to kill, not the buildings.
    That's a respectable opinion, not saying I agree with it, but respectable non-the-less.

    I personally won't form an opinion on this upgrade until I see it tested in all aspects of the game. I'd like to see how long it takes them to take down 3 armor buildings, or 1 armor buildings before I decide my thoughts on it. We also have to consider that all calculations are based on BR4, which means that the zealots had no attack upgrade. In other words, it was as if the Zealots were attacking units with +2 armor upgrade with a +0 attack. In this theory I think it's an acceptable situation in theory.. but can't be sure until we try it out.
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  4. #24
    Member
    Join Date
    May 2009
    Posts
    4,102

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by Santrega View Post
    I guess now I see what the problem is. I understand that the zealots were totally the incorrect unit to use in this circumstance. It just seems very unlike starcraft to have a building survive in that situation.
    well 3 armout drops the Zealot to doing 10 damage per time, so it's not really surprising that the PF manage to survive a fair while.

    I thought they wanted zealots to be useful late game as well? How is it going to be useful if all buildings have that armor upgrade? The point of starcraft is to kill the enemies buildings, making buildings tougher to kill only prolongs the game.
    Zealots by this stage are support units, they keep Zerglings and the like from hitting your main force, so they are going to be very useful.

  5. #25

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by Santrega View Post

    I thought they wanted zealots to be useful late game as well? How is it going to be useful if all buildings have that armor upgrade? The point of starcraft is to kill the enemies buildings, making buildings tougher to kill only prolongs the game. I don't really like playing wc3 and WoW because of the length it times to kill things, however, I like starcraft/diablo because things die much faster. The game appeals to me because of the fast results from a quick strike.

    I never really thought about it before, but I guess its the armor upgrades I don't like about this. I believe the units should be made easier/harder to kill, not the buildings.
    Zealots could do 0 damage to buildings and still be useful if they completely annihilated an opponents army. It's only natural for each unit to excel at certain things. Obviously you're probably never going to want an army of pure zealots if you have the tech to avoid it.

    I don't get the complaint about the speed of things dying. Everything seems to die pretty damn fast in SC2. Obviously a main building with ~2000 hp should take a little bit more time though, especially if it's being repaired. CCs could take a while to kill in SC:BW as well.

  6. #26
    spychi's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    6,224

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by Gifted View Post
    Information I've found outside of SC2POD seems to coordinate that it does not attack the air. I'm not saying it's doesn't attack air, merely that the majority of information we have states the otherwise.

    Still, based on the math, the WORST thing you can attack a PF with is mass zealot, Marine or Zergling.
    Someone actually thought that it attacks air? It doesn't and I can give you 100% confirmation on this since my PF was once attacked by Mutalisks and it didn't attack air.

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  7. #27

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by rcp181 View Post
    Zealots could do 0 damage to buildings and still be useful if they completely annihilated an opponents army. It's only natural for each unit to excel at certain things. Obviously you're probably never going to want an army of pure zealots if you have the tech to avoid it.

    I don't get the complaint about the speed of things dying. Everything seems to die pretty damn fast in SC2. Obviously a main building with ~2000 hp should take a little bit more time though, especially if it's being repaired. CCs could take a while to kill in SC:BW as well.
    1500... HP btw... 500 hit points does make a difference...
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  8. #28

    Default Re: Planetary Fortress : Overpowered based on BR4?

    I thought it was a fair fight. He did attack with Zealots after all.

    And 100 HP was pretty friggin' close. It would've died had it not be for the repair and reinforcements.

  9. #29

    Default Re: Planetary Fortress : Overpowered based on BR4?

    27 seconds it took to kill off the last zealot... They couldnt kill one building in 27 seconds, someone please show me where an army of zealots in sc1 couldnt kill one building in 27 seconds. I've watched 6 zerglings take out a command center faster. I admit, its not a command center, but it also wasnt 6 zerglings.

    PS: I Don't want units that are best against buildings. When that happens Sc becomes just another RTS game.

    I want all units to be able to effect buildings the same way, except the differences in attack damage. I think its ridiculous to say "oh zealots shouldnt have attacked that BUILDING, because they arent the right kind of unit for that".

    Starcraft is better off without any sort of building enhancements and extra defense against certain units. It's simply not needed, since you have to use many different kinds of units to counter actual units. Why does it make sense to make killing buildings off harder?
    Last edited by Santrega; 10-21-2009 at 05:13 PM.
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  10. #30

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by Santrega View Post
    27 seconds it took to kill off the last zealot... They couldnt kill one building in 27 seconds, someone please show me where an army of zealots in sc1 couldnt kill one building in 27 seconds. I've watched 6 zerglings take out a command center faster. I admit, its not a command center, but it also wasnt 6 zerglings.
    Same thing would happen in SC:BW if zealots tried to kill a CC that's being repaired while ignoring a huge army killing all the zealots.

    Actually, the same thing wouldn't happen, because the terran player would just lift off.

    That's right, almost every terran building can be INVULNERABLE to zealots if necessary. Zealots are still useful even if they can't kill buildings.

    Also, 27 seconds is a skewed way of trying to support your claim. Obviously once you lose a set number of units the damage done per second will be less than repairing done. Stop the clock there :P
    Last edited by rcp181; 10-21-2009 at 05:06 PM.

Similar Threads

  1. My thoughts on StarCraft 2 - experience based on GamesCom event
    By spychi in forum StarCraft Discussion
    Replies: 10
    Last Post: 10-08-2009, 12:58 AM
  2. Put the nuke on the Planetary Fortress?
    By Crazy_Jonny in forum StarCraft Discussion
    Replies: 108
    Last Post: 08-29-2009, 08:34 PM
  3. Replies: 29
    Last Post: 06-05-2009, 12:54 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •