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Thread: Planetary Fortress : Overpowered based on BR4?

  1. #11

    Default Re: Planetary Fortress : Overpowered based on BR4?

    It's really not possible to tell how powerful a PF is in BR4. Obviously it's a main building, so it has a lot of HP, plus it was being repaired.

    Ignoring your opponent's entire army while trying to deal 2000 damage to a structure is a recipe for disaster. The same thing from the BR will happen in BW if you try to kill a CC with 20 dragoons while it's being repaired and 5 tanks are shooting you from a cliff.

  2. #12
    0neder's Avatar Junior Member
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    Default Re: Planetary Fortress : Overpowered based on BR4?

    I don't think an army and a planetary fortress beating another army w/out a planetary fortress means a planetary fortress is imba. At any rate, it would just be a stats tweak, so it's not really worthy of discussion at this point.

  3. #13

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Air and siege units are vital in total destruction of the Planetary Fortress given its large pool of health and armor...


    -Psi
    >>You Must Construct Additional Pylons<<

  4. #14

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Two factors played into the PF surviving. First was the fact that he chose 16+ zealots to attack it, which means that they had split attacks. This unit is GREATLY affected by armor as each of the two strikes are effected by armor.

    Secondly, David Kim upgraded Terran Armor twice. Bringing the armor of the PF to a total of 5 (3 base armor + 2 from upgrades). That means that Zealots were doing [8-5]x2 damage a volley. If it was any other unit in the protoss arsenal but Zealots, it would have gone a bit smoother.

    3 SCVs can EASILY repair 50 damage a second I believe which is fine. The Zealots were doing 96 damage a volley in that circumstance... This is something I believe statistically is acceptable.

    If it was against an Orbital Command with no armor upgrades, the damage would have skyrocketed from 96 damage per volley to 224. If it would have been the same amount of PSI in stalkers or other units, you would have seen a significant damage boost per second on the PF as they would have half the damage reduction.

    Morale of the story: Don't attack a fully upgraded Planetary fortress with units that attack twice. -10 damage an attack is brutal.
    Last edited by Gifted; 10-21-2009 at 01:24 AM.
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  5. #15

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Nice math, Gifted.
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  6. #16

    Default Re: Planetary Fortress : Overpowered based on BR4?

    I also must put in the opinion that the Planetary Fortress must be powerful, otherwise there is no reason in heck to have a PF instead of an orbital command. If a PF could be defeated by 16 measly Zealots, why waste a CC with it? Why not just get MULEs and scanner and ignore the PF?
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  7. #17
    spychi's Avatar SC:L Addict
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    Default Re: Planetary Fortress : Overpowered based on BR4?

    Quote Originally Posted by Xyvik View Post
    I also must put in the opinion that the Planetary Fortress must be powerful, otherwise there is no reason in heck to have a PF instead of an orbital command. If a PF could be defeated by 16 measly Zealots, why waste a CC with it? Why not just get MULEs and scanner and ignore the PF?
    to cover your new exp base just like David Kim did
    you fly away with the CC, land on an island, you upgrade to PF and you don't have to bother much about ground units, if David Kim would upgrade his CC on that island in to PF he could easily defend his exp
    Last edited by spychi; 10-21-2009 at 03:19 AM.

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  8. #18

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Yeah but a PF can´t lift off and might not be able to hit air. Kim also wouldn´t have been able to reinforce to the island expansion which was crucial to defend the PF. Also afaik the PF deals splash damage, making the idea to attack it with Zealots even worse than it was already.
    I think in the BR the PF worked EXACTLY as it is supposed to / I´d hope it to be.

  9. #19

    Default Re: Planetary Fortress : Overpowered based on BR4?

    Kinda hard to see based on this one demonstration alone. Gotta consider the Terrans brought a sizeable force to repel the threat, and it also looks like the Protoss stormed a bunch of his own Zealots when targeting the SCV's. If the PF doesn't attack air it seems like it could balance out.

  10. #20

    Default Re: Planetary Fortress : Overpowered based on BR4?

    I don't like the idea of such a powerful defensive building. I know that they want it to be worth next to the MULEs, but 40 dmg with AoE seems a little too much. It would be better if the attack was lower (or just not have one), and it could quickly produce a batch of Barrack units. For example: allowing 10 Barrack units to be produced very fast, then the cooldown kicks in.

    Anyways, Zealots are one of the worst units to use against it. They're totally useless against the PF. Probably caused by the bigger PF Armor, and the AoE attack hitting several Zealots at once.
    Last edited by Norfindel; 10-21-2009 at 09:01 AM.

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