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Thread: Overmind's Vision

  1. #31
    TheEconomist's Avatar Lord of Economics
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    Default Re: Overmind's Vision

    Oh yeah, I never once felt SC2 was trying to give the message of them being space gods.
    When the Cthulhu showed up, I mean Ouros, you should've seen differently.

    Also, the Xel'Naga being godlike, at least to the Zerg and Protoss, has been obvious since the first few trailers.\


    Cue Turalyon



    Rest In Peace, Old Friend.

  2. #32

    Default Re: Overmind's Vision

    Quote Originally Posted by Turalyon View Post
    This reasoning makes no sense. Ouros was trapped by another of his own kin, not some "lesser being". It'd take a god to capture god - as Ouros admits to explain the plight you see him in. I mean heck, the whole climax to the epilogue of LotV is about granting Kerrigan the power of a god (Ouros), so that she can even be able to kill another god (Amon).
    Which didn't make any sense because Stukov was able to kill Duran just fine, proving the Xel'Naga aren't gods at all, unless Amon was something unique. They should have tried to explain this better in the game.

  3. #33

    Default Re: Overmind's Vision

    Izha points out that old kerrigan had the vision of zerg extinction and therefore was preparing for a great war (this explains in turn the remission of zerg activities between starcraft 1 and 2) so it can be assumed that kerrigan had access To the vision of the overmind, so this was real

  4. #34

    Default Re: Overmind's Vision

    .....

  5. #35

    Default Re: Overmind's Vision

    I'm kinda suspicious that the whole Xel'Naga being "gods" thing had different intentions in SC1. Like, when Tassadar talks about the "experiments" that the Xel'Naga were doing, it was supposed to be the beginning of a plot arc wherein the Xel'Naga are supposedly gods (as so believed by Aldaris and other Aiuran 'Toss), but then through the process of later games they're supposed to get found out as something rather less than -- more than likely powerful beings who are simply using the the Zerg and 'Toss to do as they please for some big purpose.

    That was the impression I got from SC vanilla, anyway. It's not like the game hard-confirms that the Protoss saw the Xel'Naga as gods. SC2, on the other hand...eh, they don't seem like gods, just more powerful beings. Maybe like that whole humanistic, Star Trek-ish point where eventually races become so advanced, they appear god-like.
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

  6. #36
    TheEconomist's Avatar Lord of Economics
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    Default Re: Overmind's Vision

    Gods don't experiment. They design. The original Xel'Naga were tinkering scientists, not grand scheming deities.



    Rest In Peace, Old Friend.

  7. #37

    Default Re: Overmind's Vision

    Quote Originally Posted by drakolobo View Post
    Izha points out that old kerrigan had the vision of zerg extinction and therefore was preparing for a great war (this explains in turn the remission of zerg activities between starcraft 1 and 2) so it can be assumed that kerrigan had access To the vision of the overmind, so this was real
    Unlikely. We didn't really get that idea at the end of BW, all we got was she expected something on the horizon. Of course, depending on just how much she gained from the Overmind's memories, which I doubt was all that much since back then that was never her created purpose....

  8. #38
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    Default Re: Overmind's Vision

    Quote Originally Posted by TheEconomist View Post
    Gods don't experiment. They design. The original Xel'Naga were tinkering scientists, not grand scheming deities.
    That's a really good point about their characterization. A lot of clues in the manual pointed towards their own mortality. The nascent Zerg overcoming them, the highly advanced yet vulnerable temples they left behind, and of course their many past failures with creating the "perfect species".

  9. #39

    Default Re: Overmind's Vision

    Quote Originally Posted by Undeadprotoss View Post
    That's a really good point about their characterization. A lot of clues in the manual pointed towards their own mortality. The nascent Zerg overcoming them, the highly advanced yet vulnerable temples they left behind, and of course their many past failures with creating the "perfect species".
    It also showed their limitations in seeing things, if they had looked harder they would have seen the Overmind would ultimately turn on them, but they were too caught up in their "proud accomplishment" for it.

  10. #40

    Default Re: Overmind's Vision

    Quote Originally Posted by ragnarok View Post
    Which didn't make any sense because Stukov was able to kill Duran just fine, proving the Xel'Naga aren't gods at all, unless Amon was something unique.
    We're not really sure Duran was actually dead for real though. Afterall, Kerrigan killed Duran in HotS as well. Also, the "death" of Duran comes before the reveal from Ouros that only a Xel'Naga can kill another Xel'Naga...

    Quote Originally Posted by ragnarok View Post
    They should have tried to explain this better in the game.
    Finally, something we can both agree upon!
    Yes, that's right! That is indeed ME on the right.


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