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Thread: SC: RM Feedback/Inconsistencies Mega-Thread

  1. #31
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    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    WHAT??? That's a pretty high quality portrait of the drone, maybe I was always playing on low brightness or something. Gah!

    I think the ultimate test of the SC1 art-style is if the images in Economist's avatar can be remastered while retaining soul/atmosphere. The picture of the Protoss behind Mar Sara is what really does it for me.
    Last edited by Undeadprotoss; 03-29-2017 at 06:55 PM.

  2. #32
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    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    The new SCV pilot just dosen't look like a GEEK. Imagine hearing his lines from the new guy. The SCV in SC1 was just some poor guy doing his job. You remember that mission with the Psi Emitter in Brood War were you got to pick up all the elite zerg? At one point he said "Um, with all due respect to Miss Kerrigan, sir... these critters make me nervous as hell! I sure would appreciate some immediate evac.". That's a guy that dosen't seem ready for conflict.

    Now compare the two:
    GEEK.JPG
    non geek.png

    One of these guys is cool, calm, and collected. The other guy is just trying to get unionized. I think, as is generally the case with most of the still portraits, this won't represent the final product completely. One only has to compare the still photos in SC2 to the actual portraits to get an idea of that.

  3. #33

    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    Quote Originally Posted by Robear View Post
    That's pretty funny to me, since it had an animation where it blinks. :P

    For some reason I always thought that the eye was the yellow circle:



    I also thought Raynor was black or at least mulatto and I thought the dragoon had a wig and a monocle(I mean, it is actually some kind of monocle but I was really seeing it as some kind of Renaissance butler)



    These graphics were really ambiguous for 10 year old me

    But, to come back to the new forum finding, I'm hoping that



    is a ling without speed and when you get speed it gets the horns like on the original



    That's probably just wishful thinking though... I don't know why they'd be faithful to the original in some cases and take more liberties in other cases
    Last edited by sandwich_bird; 03-29-2017 at 09:43 PM.

  4. #34

    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    That Zergling is definitely Mr Jack material. I wonder who did the Drone. Mr Jack is a wonderful artist, but I fear his style is too cartoony for StarCraft.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  5. #35
    TheEconomist's Avatar Lord of Economics
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    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    For some reason I always thought that the eye was the yellow circle:
    I always thought the same thing.

    I also thought Raynor was black or at least mulatto and I thought the dragoon had a wig and a monocle(I mean, it is actually some kind of monocle but I was really seeing it as some kind of Renaissance butler)
    I never thought this thing

    I forgot that the Zergling used to have horns like that. Come to think of it, they looked pretty dracon to me.


    The new SCV pilot just dosen't look like a GEEK.
    You're right. The new SCV looks more like a low-level street corner hustler than a cowardly nerd.


    I think the ultimate test of the SC1 art-style is if the images in Economist's avatar can be remastered while retaining soul/atmosphere. The picture of the Protoss behind Mar Sara is what really does it for me.
    I agree completely. The Protoss Victory and Defeat splash screens, for me, represent StarCraft and its feel more than just about anything else.



    Any news on AI/Pathfinding improvements? If they keep that exactly the same just for nostalgia/teamliquid sake, I'll be pretty disappointed. Hopefully, the missile bug is fixed to and I may actually make a Valkyrie for once in a MP game.
    Last edited by TheEconomist; 03-30-2017 at 07:25 AM.



    Rest In Peace, Old Friend.

  6. #36
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    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    Any news on AI/Pathfinding improvements? If they keep that exactly the same just for nostalgia/teamliquid sake, I'll be pretty disappointed. Hopefully, the missile bug is fixed to and I may actually make a Valkyrie for once in a MP game.
    Aggh. I'm afraid to say that the pathfinding/AI will remain *exactly* the same as in SC1/BW in order to preserve the original gameplay. I'm not sure if they plan on fixing any bugs or anything like that as they have become part of the gameplay over the years (missed reaver shots, dragoon AI before singularity charge, etc)

    I agree completely. The Protoss Victory and Defeat splash screens, for me, represent StarCraft and its feel more than just about anything else.
    There's something about those two splash screens that make them perfect distillations of StarCraft. I honestly think part of the reason the Protoss victory screen looks so good is because it's obviously directly inspired by the story of Protoss showing up above Mar Sara and just a pure desire to make the Protoss look as badass and close to the source material as possible, without any outside meddling or interference.

    Back then, splash art was meant to help flesh out the world they couldn't fully bring out with pixels, that's why they're done so well and feel so immersive. I have a feeling (perhaps too optimistic but nonetheless) that a lot of these things will get better with polish in the months leading up to release.

    On a side note: I heard that someone said the classic StarCraft box art we all saw initially wasn't actually done by Blizzard, but was outsourced instead. I don't know if that's true or not, but I hope so, would explain the use of SC2's hydralisk model as Robear pointed out.

    You're right. The new SCV looks more like a low-level street corner hustler than a cowardly nerd.
    I have a glimmer of hope that they'll notice what would be a glaring difference between the look and feel of the portrait, and the sound and feel of the voice when they are paired together.

  7. #37
    TheEconomist's Avatar Lord of Economics
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    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    I understand that some of the path finding is necessary so as to preserve the game play and the non-clumpiness found in SC2, but, surely, there's some improvements that can be made, like, you know, maybe when you tell a Dragoon to up a ramp, it actually goes up the damn ramp.



    Rest In Peace, Old Friend.

  8. #38

    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    Cern got to the drone portrait. Adding to the Mandela effect list.

  9. #39
    TheEconomist's Avatar Lord of Economics
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    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    God damnit, I've been mind-fucked too much already. I want to be back home in the Berenstein-verse!


    There's something about those two splash screens that make them perfect distillations of StarCraft. I honestly think part of the reason the Protoss victory screen looks so good is because it's obviously directly inspired by the story of Protoss showing up above Mar Sara and just a pure desire to make the Protoss look as badass and close to the source material as possible, without any outside meddling or interference.
    I agree COMPLETELY. Now, the splash screens are pretty much just standard landscape shots (although sometimes beautiful) or some action shot that just doesn't do it for me.

    Long live creativity under restraints!
    Last edited by TheEconomist; 03-31-2017 at 10:14 AM.



    Rest In Peace, Old Friend.

  10. #40

    Default Re: SC: RM Feedback/Inconsistencies Mega-Thread

    NO! I am your father. Not convinced? Ask the mirror and say, "Magic mirror on the wall..."

    And don't forget to wear your ADIDAS shoes on your left golden leg, and the ADDIDAS one on your right silver leg.

    Then don't go having SEX and the City, especially after you're done having an INTERVIEW WITH THE VAMPIRE.

    Because LIFE WAS LIKE A BOX OF CHOCOLATES, and you never want to have to say, HOUSTON WE'VE HAD A PROBLEM.

    edit:
    Are we getting the menu where there's a satellite, and carriers fighting?
    Last edited by GnaReffotsirk; 03-31-2017 at 07:08 AM.

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