So from the very beginning I've thought that the art style in StarCraft 1 played an essential role in the player's enjoyment of the story, because it helped create a dark sci-fi atmosphere. This thread is just my idea of cataloging all the potential differences between the original StarCraft and the Remastered version.
i'm personally worried when it comes to all things splash art related (https://giphy.com/gifs/blizzard-ent-...cuHQiGu7XF2N9K) but ESPECIALLY with the unit portraits. Unit portraits back in the day were done with specific backgrounds, angles, effects that made the units seem mysterious, which played on your imagination.
In SC2, you basically have all god damn units looking directly at the camera without anything interesting going on. Unlike in SC1 where you had the Archon's eyes obscured by purple flame, and the High Templar's face was perpetually covered by shadow.
The Protoss concern me especially, instead of having the leathery/spotted skin they are depicted in virtually all old concept art such as:
http://classic.battle.net/images/bro.../fenixprev.jpg
http://classic.battle.net/images/bro...l/zeraprev.jpg
https://s-media-cache-ak0.pinimg.com...f4c328cc92.jpg
http://classic.battle.net/images/bro...l/protprev.jpg
https://www.diablowiki.net/images/0/0a/Mart01_t.jpg
http://vignette1.wikia.nocookie.net/...20071115114821
http://vignette1.wikia.nocookie.net/...20110810130953
They instead have this saggy skin kind of look, which I don't like at all and am afraid will carry over to Tassadar, Fenix, Aldaris, Zeratul, etc. Even with the zerg in the gif I link to earlier in this post, the Hydralisk loses its trademark boney, skeletal look and instead goes for something much more muscular and meaty, which wasn't how the SC1 hydralisks looked at all.
But those are just some of my first impressions and concerns, what are yours?




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