The Thor bothers me quite a bit. It just seems to have too many roles surrounding it. Not only is it a meat shield used to absorb damage and block the paths of the enemy, but it is also has competent weaponry against heavily armored ground units (particle cannons), lightly armored air units (AoE missiles), and massive units/buildings (single-target bombardment ability). Is it imba? I don't know, and that's not the point I'm trying to make. I'm worried that it is just too all around good and that it overlaps with too many other units.
The role of taking out heavily armored ground units seems to already be well covered by Marauders and Tanks (mostly Marauders). The role of taking out lightly armored air units has supposedly been covered by Vikings, Battlecruisers (Missile Barrage), and even — as Karune himself has told us — Marines and Ghosts. The role of massive unit/building destruction is definitely taken care of by Tanks (Siege Mode), Reapers (D-8 Charges), Ravens (Hunter-Seeker Missile), and Battlecruisers (Yamato Cannon).
So I guess my question is:
If all of its roles are already well covered by other units, then why is the Thor still around?
If any of those roles it fills are even remotely needed, they are the meat shield and StA roles. But, do all three races have to have a meat shield unit? The Terrans got along just fine in SC:BW without one — even while the Protoss and Zerg each had one themselves (Archon and Ultralisk respectively). So why must the Terrans have a meat shield now?
And so far as the StA role goes, why not just create a simple fix or stat adjustment? A suggestion: bump the Viking down to the Factory and allow it to fire its anti-air from the ground; however, prevent it from going into air mode until a starport is built, and give it a slight nerf while using its missiles from the ground. This nerf should most likely exist as either a range reduction (justified by using a portion of the fuel to fight gravity) or a fire rate reduction (justified by a rearranged structure deoptimizing the efficient use of missiles in favor of the autocannons) or even both.
And before you call "OMG GOLIATH" — need I remind you that all the Thor is is a Goliath/Tank on Steroids? The "goliathized" Viking would at least provide a clear role that doesn't overlap with other units. Also, with the nerfed missiles in StA mode, the player would need to weigh the (dis)advantages of StA (limited mobility and firepower and exposed to heavy anti-ground, but safer vs heavy anti-air and able to counter ground units) vs AtA (high mobility and firepower and safe from heavy anti-ground, but exposed to heavy anti-air and unable to counter ground).
Anyway, there could be all sorts of possibilities. Having a goliathized Viking is not the only solution.
What do you think?
DISCLAIMER: These are my educated opinions and personal tastes — not necessarily facts or mass opinion.




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