So I've been working on and off on a campaign idea of mine. I have several maps terrained -- and I love it; if you need some terraining done, I'm your guy. But triggers are a different matter. Just ain't my thing, man.
Even so, I'm still batting around some ideas. If I were to go for some (relatively simple) game mechanics to increase tactical gameplay -- maybe like Dawn of War, or Company of Heroes -- what could those be? I'm talking things like a cover system (utilized by The Odyssey campaign, as seen over at Mapster), a Supressive Fire system, flanking, etc. How can these ideas and others be implemented?
I post this here rather than the maps and mods forum 'cause, well, it's dead over there.




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