10-20-2009, 05:20 PM
#71
10-20-2009, 05:21 PM
#72
Counterbalanced by its flimsiness, and thus the need to keep it moving to keep it safe.
Agreed, I mean of all the weapons the Terrans have, the flamethrower would seem like an ideal one to stick on a hover unit, if only because it lacks much recoil.
Nor have I, at least the way it's currently done.About the Thor, i had never been convinced about it's anti-air role.
Which, as Nord said, makes exactly zero sense, since a hovering unit 'by definition' lacks traction of any sort to begin with, whereas wheels 'can' lose traction on hard smooth services, or again as Nord points out bog down in soft terrain.
Okay, working back from one of my ideas, what if we were to ditch the current AA damage, and give the Thor the ability to shoot GtA with its current guns (only 6 range rather than 10, but 2*30 damage rather than 4*10/14)
As was (and am) I, in fact my solution to the issue was to give the Thor a normal GtG/A attack and Barrage, while leaving the ST (renamed Assault Tank) with its current GtG attack, but giving it a GtG/A attack when deployed.Remember: I was all for chucking the ST entirely in favor of the original Thor with Barrage.
This would make it so that the Terran player would be well defended against raiding, but not against a serious attack (outranged by Colossus w. Thermal Lances, Brood Lord, and Thor's barrage), so turtling would still require a fairly sizeable army).
Actually, taking role into account, fighters are defensive, it's bombers that are offensive.
Last edited by MattII; 10-20-2009 at 05:38 PM.
10-20-2009, 05:26 PM
#73
Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.
10-20-2009, 05:30 PM
#74
It may work in canon, in physics it sounds like a pile of junk.
10-20-2009, 05:39 PM
#75
Why do that? All that would do is change its preferred GtA targets from swarms of light targets (Mutalisks, Phoenixes, possibly Vikings) to BCs, Carriers, Void Rays, and such. Since these units are the best units for taking out Thors, it's probably a good idea to not make the Thor strong against them.Okay, working back from one of my ideas, what if we were to ditch the current AA damage, and give the Thor the ability to shoot GtA with its current guns (only 6 range rather than 10, but 2*30 damage rather than 4*10/14)
Dune buggies. If you use large wheels, they can get traction in soft terrain.And how are wheels, known for digging into soft terrain any better?
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10-20-2009, 05:46 PM
#76
Can we please not turn this into another wheels vs hover debate.
10-20-2009, 05:52 PM
#77
Well it is an old idea (I first thought of it back in the Cobra era I think), so it might not work all that well. I'd disagree though that it changes the idea target to heavy units, after all, it'll 2-shot a Mutalisk, but a BC's going to require 12 shots (or 15 with DMatrix) to take out, and a Carrier's going to outrange it (by 2).
10-20-2009, 06:11 PM
#78
There is no such thing as offensive and defensive units or buildings. Its the situation you use them in. The Viking is an upgraded Goliath because it can effectively chase the units its best at attacking.
Its too bad my suggestion for adapting the SCG Stinger into a mobile bunker/turret combo unit got ignored.
10-20-2009, 06:35 PM
#79
10-20-2009, 06:36 PM
#80
Actually, all buildings are defensive, (you try building a bunker in-range of a Photon Cannon and see how far you get), and some units are as well (Phoenix is 'mostly' defensive, since you can't really hurt an enemy with just one of them, even if it can't fire back). Units like the Reaper OTOH 'are' pretty much offensive, since they go down easily if they don't have somewhere to run.
It's built from the Starport, so it's more a Wraith with a bad ability (in a world of armour, what's the value or a walker that has less value-for-cost than a Marauder?).The Viking is an upgraded Goliath because it can effectively chase the units its best at attacking.
Last edited by MattII; 10-20-2009 at 06:43 PM.