So weve all seen Battle Report 4 and the Hellions. I dont think I am alone in thinking there animation is allittle awkward. I think this is to to two big things.
They havnt been given proper turning animations yet.
I think a big issue is that the Hellion has a large anteroposterior axis. This means it is more obvious when the model rotates through a large number of degrees. One problem is that the more rotations you show the longer the turning animation takes. Additionally, the hellion has wheels and the viewer's mind continually reminds them that wheels tend to move in forward backwards directions much better than rotating.
The Thor has the same problem only in the left and right axis.
Something feels off about how they pathfind around other units
I think this might have to do with the fact that they dont slide like say the Halo Warhog. Hellions wiggle instead. However allowing the Hellion to slide might interfere with pathfinding and could mean that your hellion doesnt go exactly where you want it. Or doesnt get to were it is supposed to as fast as it could without sliding.
http://www.youtube.com/watch?v=ATCUl...ayer_embedded#
The flame animation looks awkward with stop and go firing.
Like most SC units, when the unit is firing and moves it stops firing. When this happens repeatedly in a small time space the result looks very unrealistic. It might be worthwhile to consider allowing the Hellion to fire on the move though I admit this would change gameplay.




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